Price: 105000
Power: 603
Max Speed: 250
Passenger seats for multiplayer
Main color configuration
Rims color configuration
Version 1.0.0.1:
* Fixed flipping issue while turning
* Sound changes
Credits:
Starlexs, z7Cola
Price: 105000
Power: 603
Max Speed: 250
Passenger seats for multiplayer
Main color configuration
Rims color configuration
Version 1.0.0.1:
* Fixed flipping issue while turning
* Sound changes
Credits:
Starlexs, z7Cola
Power: 306hp
Max Speed: 220 km/h
Price: 52000 €
Passenger seats for multiplayer
Version 1.0.0.1:
* Passenger seats for multiplayer added
Credits:
Starlexs, Tube Modding, Edwards_Modding
This truck will be the perfect one to transport your grain directly to your silos or factories.
Price : 105.000€
Power : 401hp
Top speed : 110 km/h
Capacity : 40.000L + 33.000L (Nefaz)
Credits:
Alex1985
AutoDrive isn’t simply about getting from point A to point B.
It’s about creating a seamless, interconnected network of routes that empower your workers and optimize your workflow.
Whether you’re hauling crops, delivering supplies, or managing complex field operations, AutoDrive is your command center.
Version 3.0.0.6:
* FS version 1.7.x is required
* The return of a leased contract vehicle with a current AD order blocks the game #185
* AD vehicle sunken in the water cannot be reset #159
* Improved water detection
* Calculated length of a drive-through silo shortened by 2 meters #97
* FPS drops with visible waypoints, especially in editor mode #189
* Display newly created destination points on the PDA
* Selecting a target point with the right mouse button on the PDA does not work
* HUD is moved with clicks on the PDA
* Improved mouse operations for GUI, HUD, dialogs, etc…
* Crash when stepping onto a tractor after a trailed harvesting machine has been detached #260
* Missing tooltip for pipe distance added #238
* Resetting cached harvester informations when it is reconfigured in the workshop #257
* Filling tree planters with seedlings #133
* MacDon M1240: reversing & hazard warning light logic #232
* Improved grain door detection (e.g. for Fliegl ASW 271)
* Tailgate remains closed during unloading (e.g. on Krampe SKS 30/1050 and Krone GX520)
* Check the growth status of potatoes and sugar beets to work around an error in Giants SDK #261
* Positioning of the front collision sensor
* Maximum length of the collision box increased to brake earlier at high speed #284 #252
* Improvement for UAL, as it can be deactivated per vehicle
* When handing over from CP: brake the vehicle if no parking space is assigned #222
* Various improvements in the interface to CoursePlay
* Various corrections to avoid unnecessary errors (also for servers)
* Various updates to the language files (thanks to all translators)
* Bunker silo manager extended to all unloading destination points:
* Vehicles with the same unloading destination may only approach it one after the other
* This should avoid collisions and traffic jams at the destination (especially when reversing)
* Empty vehicles may always leave the area
Credits:
Stephan-S
Mod to generate field liming contracts
Version 1.0.0.1:
* Doubled reward/ha #7
* Added cz, pl, ru translation #1, #3, #8
* New icon #5
Credits:
Mmtrx