FS25 Misc
This category encompasses a diverse collection of mods that don’t neatly fit into other classifications. Discover a world of unexpected enhancements, ranging from decorative items and gameplay tweaks to entirely new features. From functional tools and utilities to purely aesthetic additions, these miscellaneous mods offer endless possibilities to customize and expand your Farming Simulator 25 experience.
This is a type of companion app for FS25.
It offers:
– Uploading all your mods so you and your friends can be in sync
– Creating or joining a team (so nobody else will see your work)
– Syncing savegames with your friends, so that you can work on the same farm without needing a server or manually sending savegames and mods between your teammembers
– Your syncing savegames will automatically be uploaded when you close FS25 – so that you’ll never forget it
Version 0.1.8:
* Fixed an issue with creating teams
* Fixed an issue where the app is stucked in a loading state
Credits:
eweren
– More realistic shadow and light colors
– Colors are adjusted so that they will look paler in the dark and more vibrant in daylight
– It is optimized for standard graphics card settings. Colors may vary in different graphics card settings
– If you have FPS drops, close “SharpContrast”. It caused a -5 FPS drop
– If you don’t like the cold tone, adjust the “tint” to 0.00 in the Contrast_Brightness_Saturation tab
Version 1.3:
* Minimal color grading was added
* Reflection brightness on vehicles was adjusted
* Daylight was enhanced
Credits:
redemptionpay
This is a purchasable item like a weight, or vehicle.
You can pick it up and transport around your map.
Engine auctioned AS-IS with no implied or expressed warranties.
Believed to have come out of a Versatile 900 Series from late 1970 but with a turbo.
14.8 liter displacement.
V8 single turbo configuration.
375hp @ 2,400 RPM.
950 lb-ft of torque @ 1,800 RPM.
Credits:
withthestovers
This Script allows to increase the current Limit of 8 Farms to 15.
It was converted for the 25.
Credits:
SirJoki80, nilBrain
Courseplay allows you to generate field courses with additional features, for example: headlands.
It also enables the usage of balers and forage wagons, that can be send on the same course, as a mower or harvester from before.
Another big feature is the collecting or wrapping of bales on the field.
New with this iteration of CP is the vine fieldwork.
Fieldwork courses can be setup in multitool mode, which allows the use of up to 5 driver working in a convoy on the same field.
It’s also possible to have the combine unload in a trailer on/near the field automatically.
Custom field borders can be assigned for courseplay to use, for example: in case of a meadow, which isn’t recognised as a normal field.
Lastly cp has a interface for AutoDrive, which allows for refilling of a seeder at a nearby silo or unloading a forage wagon and so on.
With Version 7.2.1.0 or higher it is also possible to use the combine unloader to create a heap near the field.
What is the expert Mode: When the expert Mode is deactivated, you have only access to some settings.
The other settings are hidden and set to default values, which works in most situations.
That way, we try to help Users to get easier into Courseplay without being overwhelmed from all the settings.
Version 8.0.0.6:
* Disable narrow field for Multitool
* Fix custom fields
* Should finaly fix Oxbo Harvester (and others) that needs to stop to unload
* Some more MP fixes
Credits:
Courseplay Team