FS25 Misc
This category encompasses a diverse collection of mods that don’t neatly fit into other classifications. Discover a world of unexpected enhancements, ranging from decorative items and gameplay tweaks to entirely new features. From functional tools and utilities to purely aesthetic additions, these miscellaneous mods offer endless possibilities to customize and expand your Farming Simulator 25 experience.

Courseplay allows you to generate field courses with additional features, for example: headlands.
It also enables the usage of balers and forage wagons, that can be send on the same course, as a mower or harvester from before.
Another big feature is the collecting or wrapping of bales on the field.
New with this iteration of CP is the vine fieldwork.
Fieldwork courses can be setup in multitool mode, which allows the use of up to 5 driver working in a convoy on the same field.
It’s also possible to have the combine unload in a trailer on/near the field automatically.
Custom field borders can be assigned for courseplay to use, for example: in case of a meadow, which isn’t recognised as a normal field.
Lastly cp has a interface for AutoDrive, which allows for refilling of a seeder at a nearby silo or unloading a forage wagon and so on.
With Version 7.2.1.0 or higher it is also possible to use the combine unloader to create a heap near the field.
What is the expert Mode: When the expert Mode is deactivated, you have only access to some settings.
The other settings are hidden and set to default values, which works in most situations.
That way, we try to help Users to get easier into Courseplay without being overwhelmed from all the settings.
Version 8.0.1.5:
* Loop turn on headland is now a setting to turn on or off
* Fixes #712 and maybe also #669 and #618
* Fix for #756 and #727
Credits:
Courseplay Team

This detailed and realistic map offers numerous possibilities for farming, livestock breeding, and production. Our AutoDrive course will help you manage the farm and its surroundings efficiently.
Features of the AutoDrive course:
– Complete farm connections – All relevant areas on the farm are integrated.
– Field connections – All fields are connected to the main roads.
– Road network & field paths – Optimal routing for efficient journeys.
– Production facilities & sales points – All important points are included.
– Liquids & special transport – Milk, manure, diesel, and more can be transported automatically.
– Multiple departure and loading points – For maximum flexibility on the farm.
– Clean and logical route layout – For a realistic gaming experience.
Credits:
elMatador

Version 2.0.1.0:
– New Shader night because some vehicles shed light on that Dale
– New: a rain shader
– Shader day adjustment
Credits:
campagnard 63 1988, BORIS63ASM

AutoDrive isn’t simply about getting from point A to point B.
It’s about creating a seamless, interconnected network of routes that empower your workers and optimize your workflow.
Whether you’re hauling crops, delivering supplies, or managing complex field operations, AutoDrive is your command center.
Version 3.0.0.6:
* FS version 1.7.x is required
* The return of a leased contract vehicle with a current AD order blocks the game #185
* AD vehicle sunken in the water cannot be reset #159
* Improved water detection
* Calculated length of a drive-through silo shortened by 2 meters #97
* FPS drops with visible waypoints, especially in editor mode #189
* Display newly created destination points on the PDA
* Selecting a target point with the right mouse button on the PDA does not work
* HUD is moved with clicks on the PDA
* Improved mouse operations for GUI, HUD, dialogs, etc…
* Crash when stepping onto a tractor after a trailed harvesting machine has been detached #260
* Missing tooltip for pipe distance added #238
* Resetting cached harvester informations when it is reconfigured in the workshop #257
* Filling tree planters with seedlings #133
* MacDon M1240: reversing & hazard warning light logic #232
* Improved grain door detection (e.g. for Fliegl ASW 271)
* Tailgate remains closed during unloading (e.g. on Krampe SKS 30/1050 and Krone GX520)
* Check the growth status of potatoes and sugar beets to work around an error in Giants SDK #261
* Positioning of the front collision sensor
* Maximum length of the collision box increased to brake earlier at high speed #284 #252
* Improvement for UAL, as it can be deactivated per vehicle
* When handing over from CP: brake the vehicle if no parking space is assigned #222
* Various improvements in the interface to CoursePlay
* Various corrections to avoid unnecessary errors (also for servers)
* Various updates to the language files (thanks to all translators)
* Bunker silo manager extended to all unloading destination points:
* Vehicles with the same unloading destination may only approach it one after the other
* This should avoid collisions and traffic jams at the destination (especially when reversing)
* Empty vehicles may always leave the area
Credits:
Stephan-S

Mod to generate field liming contracts
Version 1.0.0.1:
* Doubled reward/ha #7
* Added cz, pl, ru translation #1, #3, #8
* New icon #5
Credits:
Mmtrx