FS25 mods

Author: admin

Map Objects Hider v 1.1

Map Objects Hider v 1.1 Map Objects Hider v 1.1

If the mapper had different plans than you, stop making adjustments directly in the map and hide what bothers you in the game.

This mod is based on the LS22 mod and has been partially rebuilt for the LS25.

Map objects such as buildings, crash barriers, fences and much more can be hidden.
Only hidden objects can be retrieved afterwards via the dialogue.
This is saved in the savegame so that it remains permanently hidden as long as the map does not change.

Placeable buildings are sold or deleted and not hidden. You must have the authorisation to sell or delete them.
Trees are generally deleted and not hidden.
Sold or deleted objects cannot be reset.

But be careful:
– Not all object types and not all objects can be removed. (e.g. parked cars cannot be removed as they cannot be recognised).
– If the hierarchy of objects on the map changes (e.g. due to changes in the GIANTS Editor), some objects may reappear and have to be removed again.
– If a mod map is not set up correctly, removing some trees can cause the above problem.
– If buildings are not defined correctly in the map, this can lead to funny effects.
– It is possible to hide map edges. This can cause you to fall into a bottomless pit. You should not do this.

Version 1.1:
* UK Translations added
* Fix some reported null reference lua errors

Credits:
Achimobil

Download [118 KB]

Increased Fuel Prices v 1.0

Increased Fuel Prices v 1.0 Increased Fuel Prices v 1.0

Today’s fuel prices are a challenge for all farmers out there, even so in the virtual universe. These days it is more important than ever to choose your equipment visely, a big implement and powerful tractor means higher fuel consumption.

However, every cloud has a silver lining. If you produce your own fuel then you are the real winner, there has never been a better time to create your own biofuel!

GAMEPLAY:
* Fuel prices is increased with 30% to reflect the fuel economy situation of today. This also means you get 30% more if you sell your produced diesel!
* The value of AdBlue/DEF is increased by 30%.
* Diesel and DEF sell price is now also changing with the seasons (to enable seasonal variation on buy stations you need the Enhanced Seasonal Prices mod as well).
* The mass of diesel and AdBlue is now corrected to real values.

Credits:
ZYX, w33zl

Download [64 KB]

Extended Forage Harvester Pickup v 1.0

Extended Forage Harvester Pickup v 1.0 Extended Forage Harvester Pickup v 1.0

The Extended Forage Harvester Pickup mod allows players to collect windrows of hay and straw using specially designed forage harvester pickup headers. This mod enhances gameplay by providing an alternative method for gathering crops, making the process more efficient and streamlined. The headers are equipped to handle both hay and straw, allowing for versatile usage on farms. Players can easily attach these headers to compatible forage harvesters, ensuring a smooth operation while managing their fields. Experience improved crop collection and contribute to your farm’s productivity with this practical addition to your Farming Simulator experience.

Credits:
Warthog Mods

Download [84 KB]

Lock Steering Axle v 1.0

Lock Steering Axle v 1.0 Lock Steering Axle v 1.0 Lock Steering Axle v 1.0 Lock Steering Axle v 1.0

The Lock Steering Axle mod introduces a useful feature that enables players to lock and unlock the steering axle of trailers independently. This functionality enhances maneuverability, particularly when reversing, as the steering axle will automatically steer when it is not locked. Users can easily control this feature using designated keyboard shortcuts or controller buttons.

For keyboard users, the steering axle can be toggled between locked and unlocked states using the bracket keys [,]. For those using an Xbox controller, the combination of [LB] + [Y] serves the same purpose. This mod is ideal for players looking for improved control over their trailer movements and aiming for more precise handling in various farming scenarios.

Credits:
Ifko[nator]

Download [84 KB]

Allow Mission work on finished Missions v 1.0

Allow Mission work on finished Missions v 1.0 Allow Mission work on finished Missions v 1.0 Allow Mission work on finished Missions v 1.0 Allow Mission work on finished Missions v 1.0 Allow Mission work on finished Missions v 1.0

This mod enhances gameplay by allowing players to continue working on fields even after a mission has been completed. For instance, during a harvest mission, once the specified objectives are fulfilled, you can still harvest the entire field rather than stopping. This feature can be particularly useful for players who want to maximize their yield or simply enjoy farming without the constraints of mission completion. It provides more flexibility in managing crops and can lead to better production outcomes in your farming operations.

Credits:
tn4799

Download [82 KB]