FS25 mods

Author: admin

Additional Field Info v 1.0.0.1

Additional Field Info v 1.0.0.1

Display additional info in the field info panel when walking through a field:
– Area of each field in the current land
– Current land area
– Price per ha (per ac) of the cultivated area on land you don’t own
– Potential harvest quantity and yield on ready to harvest fields

Version 1.0.0.1:
* Improved Potential harvest quantity and yield accuracy
* Adding CZ, PT and BR translations

Credits:
yumi

Download [87 KB]

Forestry Helper v 1.0.0.1

Forestry Helper v 1.0.0.1 Forestry Helper v 1.0.0.1 Forestry Helper v 1.0.0.1

This mod displays helpful information for logs and helps with cutting to desired lengths or weights.

You can use the hotkeys displayed in the F1 menu in order to switch between length and weight modes, and in order to select the target length/weight.
Note that the while the length mode is exact, the weight mode is just an approximation. The weight mode is not available in multiplayer.

The chainsaw will snap to the indicated location once within 20cm. The angle still has to be adjusted manually, however.

The help window displays information which can help with deciding whether or not felling a tree or cutting it down further is worth it.

Note that in order to get the maximum quality possible in base game (which is 120%), a piece of wood needs to be a near perfect frustum of a cone, between 6-11m in length (about 20-36 feet) and may not have any branches still attached.
It isn’t always possible to achieve the maximum quality.

Realism players may also add an absolute or relative additional length buffer to the cut indication length in the general settings.

This mod is of course compatible with the lumberjack mod.

Hotkeys:
[ C ] Switches between length mode and weight mode, or turns this feature off.
[ Z ] Cycles through the possible target lengths and weights.

Version 1.0.0.1:
* Fixed a client freeze which could occur in multiplayer if the client still had a reference to a tree which no longer exists

Credits:
Farmsim Tim (timmeey86)

Download [101 KB]

Extended Leasing v 1.1

Extended Leasing v 1.1 Extended Leasing v 1.1

Stop with breaking down the dealer’s tractors and equipment and not having to pay for it.
With this mod you have to pay the repair costs when you return the tractor or equipment.
Additionally you’ve to pay washing costs, max 30% of the base costs (deposit), for a dirty tractor or equipment.
For this you get back the base costs (deposit) that was paid at the beginning.

Version 1.1:
* ModDesc update
* Added translation BR, TR and IT
* Fixed bug for additional costs for selling owned vehicles

Credits:
Peppie84

Download [89 KB]

Frech Dachs 4x Map v 1.0

Frech Dachs 4x Map v 1.0 Frech Dachs 4x Map v 1.0 Frech Dachs 4x Map v 1.0 Frech Dachs 4x Map v 1.0

– 200 fields including 18 meadows
– 27 forest areas with approx. 38424 trees
– 5 open spaces for building
– A small starting farm is located on open space 230
– 18 sales outlets
– 7 purchase points
– Free water at Raiffeisen, Landhandel and at the animal trade
– 22x paintable ground texture added
– The 5 open spaces invite you to build on them
– A little earthwork is necessary here
– No purchasable production is installed on the map
– However, productions can be placed freely by anyone
– Meadow was used for the decoration
– This can be painted in the building menu itself and displayed on the map (PDA)

Credits:
FrechDachs93

Download [188 MB]

Default Types v 1.0.0.5

Default Types v 1.0.0.5

This is a little addon that changes the way fill types and fruit types are loaded. Normally, xml files from the game install folders load first, then the map information is loaded and added to those existing entries.

This allows map makers to make their map configurations the base configuration, bypassing the game install files altogether. This allows for more flexibility and control when setting up map types, and also resolves some issues that can come from appending to existing entries.

Activating is as simple as copying the xml file(s) you want to use as the new base into your map, and use the thDefaultTypes key in your map.xml file. Examples are included in the sdk folder of this mod.

When overriding the base game xml file(s) inside of a map, make sure you copy and edit the full xml(s) file in question. Anything not included in the map will not load otherwise, because the vanilla config is being bypassed.

Note: This also addresses the fruit type double registration issue when trying to change vanilla fruit/fill type values. Double registrations will show a warning and try to self correct if this mod is enabled.

Version 1.0.0.5:
* Updated the way defaults are loaded, should be more efficient now
* Added a check for double registered fill types
* Minor bug fixes

Credits:
ThundRFS

Download [103 KB]