FS25 mods

Author: admin

Better Contracts 1.3

Better Contracts 1.3

Mod to augment contracting functions in FS25.

– The maximum number and the amount of missions generated is automatically adjusted to the number of fields on the map
– You can immediately generate new missions through the “New Contracts” button, or delete all of them with the “Clear Contracts” button
– You can sort the available contracts by type and field number, by total profit, or by profit per minute, to make it easier to find the one you desire
– You can activate more than three contracts at a time
– The mod adds some new vehicle combos to borrow for contracts
– With the “Details” button you can toggle on/ off the display of additional contract information. Like cost estimates for usage material as fertilizer, herbicide, or seeds. For harvest and baling contracts, it shows the minimum amount to be delivered, and the amount that you can keep (and sell). From this it calculates the total profit value for a contract, i.e. reward minus cost for fertilize/ spray/ sow contracts, and reward plus value of kept harvest for harvest/ baling contracts. It even estimates the time you will probably need for total completion of the job, by taking into account the work speed and work width of the appropriate leasing vehicles/ tools that are offered with the contract.
– All values shown in details display are estimates
– You should not take them absolutely, but rather as an indication of what contracts to prefer among others

Version 1.3:
* Double progress bars, leased vehicles in active contract display
* Details for chaff mission
* Fruit name for sow/harvest in contracts list
* Enable hard mode
* Fixed leasing when BC is off #129
* Fixed compatibility supplyTransportMission #126
* Fixed sort menu at 16 x 10 resolution #128

Credits:
Mmtrx

Download [195 KB]

Altkirch im Elsass Map v 1.0.0.1

Altkirch im Elsass Map v 1.0.0.1 Altkirch im Elsass Map v 1.0.0.1 Altkirch im Elsass Map v 1.0.0.1

Version 1.0.0.1:
* Missions changed to Giants missions.xml
* Removed additional crops from missions
* Fixed meadow => couldn’t be mowed
* Fixed farmer’s market sales point => invisible colli on the ground
* Fixed dead trees (too low or floating in the air)
* Fixed mission rock floating in the air
* Fixed streetlight between shop and canteen kitchen
* Fixed freight depot unloading station
* Fixed workshop decoration at the pig farm (no textures)
* Fixed cutting unit racks at the CroGer farm
* Fixed collision at the fan outlet at the CroGer farm
* Removed various bushes in the fields. Only effective with a new save game
* Sheep pens fixed => sheep’s milk and goat’s milk were not being produced
* Sheep pastures fixed => wool pallets were not being produced
* Cow pastures fixed => health not increased
* Manure extraction from the stables fixed
* Pellet production fixed => did not accept molasses pallets, triggers for straw, hay, and wood chips scaled too small
* Roads fixed (small gap at the edge)
* Moving floor at Holzkerle sawmill fixed
* Beetmaster fixed => no overloading onto trailers was possible

Credits:
Martin/Cro

Download [1.7 GB]

Case IH Optum AFS v 1.4.7

Case IH Optum AFS v 1.4.7

Price: 275250 €
Performance: 288-340 PS
Top speed: 50 km/h or 60 km/h

Case Optumafs Connect / Steyr Terrus / New Holland T7 Heavy Duty:
– 288 PS (Optum 270 / Terrus 290 / T7.290 HD)
– 313 PS (Optum 300 / Terrus 315 / T7.315 HD)
– 340 PS (Optum 340 / Terrus 340 / T7.340 HD)

Configuration options:
– Tires
– Roof
– front loader
– main color
– grill color
– seat color
– rim color
– all -round lights
– tow chain
– pressure air horns
– Agribumper + speed camera
– RealGPS
– warning boards
– tinted window

Controls:
– Interactive Control for left door, rear window and light

Case weight 1000:
– Weight with activated lower lights

Version 1.4.7:
* Added configuration for fenders

Credits:
FJF, Starlexs, PiePro10, AGRO WIKS, CasePumacvx220, Reindertjes

Download [63 MB]

Invisible Well v 1.0.0.2

Invisible Well v 1.0.0.2

In my opinion, there was a missed opportunity to make the pumps on the rice patties function as water filling points.
Yes, if you turn them on and start filling your field, you can fill from the water puddle that forms, but this is more flexible and easier to deal with.
You can put this trigger down beside any building you think should be a water fill point and you’re good to go.

Version 1.0.0.2:
* Changed level and clear areas
* Added translations
* Fixed the issues that showed up in Testrunner

Credits:
Bad Pixie Design

Download [359 KB]

Baraitaru Map v 1.0.0.5

Baraitaru Map v 1.0.0.5 Baraitaru Map v 1.0.0.5 Baraitaru Map v 1.0.0.5

– The seed is located in Romania based on a real life location in Prahova county
– Harta and roads were map with Google Maps this map has 75 arable fields, 4 grass fields, total 79 fields, a small forest, roads with pebble roads, on the road
– Bărăitaru transits the Raul Gricovul Sarat
– The shaft also contains 50 gold apples with different prices to be collected, an area with non buyable cows, 14 factories 5 points of sale, 1 BGA, a farm to start the development on the Bărăitaru map, plus the necessary equipment

Version 1.0.0.5:
* Lighting poles have been placed on the map
* Ornaments have been added throughout the village
* Animal sounds, birds, fauna sounds have been added to the map
* Air Traffic has been added
* A troita has been added in the Church yard

Credits:
Barba Alba

Download [747 MB]