AutoDrive isn’t simply about getting from point A to point B.
It’s about creating a seamless, interconnected network of routes that empower your workers and optimize your workflow.
Whether you’re hauling crops, delivering supplies, or managing complex field operations, AutoDrive is your command center.
Version 3.0.0.2:
* Various updates to the language files (thanks to all translators)
* Various fixes regarding unload drivers (e.g. vehicles drives under pipe but doesn’t stop, vegetable harvester)
* Various fixes regarding collision detection (e.g. signs, barriers, AI traffic)
* Fix regarding reverse driving (e.g. faulty collision detection)
* Fix regarding the detection of rear unloading via flap or grain pusher
* Fix regarding height detection because of “floor deformation” (e.g. when creating curves with the mouse at inclined surfaces)
* Fix regarding non-visible/activatable mouse pointer in some vehicles (especially in multiplayer)
* Fix regarding non-activatable HUD in some vehicles
* Fix regarding turning off all lights after parking
* Fix regarding missing info messages (e.g. when you click on park but no parking space is assigned)
* Fix regarding UAL and center unloading
* Fix of various LUA errors
* Immediate adoption of changed visual settings (e.g. line thickness)
* Visual improvement with regard to selection lists (e.g. transparency of the target selection list)
* Helper button shows “CP” first when CoursePlay is found
* Various updates in the cooperation with CP (refilling, parking, etc.)
* For seed drills, fertilizer and seed loading must be selected via multiselect
* Front mounted forage harvesters are now supported
* Waypoints that are closer to the vehicle are now preferred
New Features:
* AutoDrive_config.xml: Route version and creator can be stored
* Autostart of AD similar to the Giants helper (adjustable in the menu)
Credits:
Stephan-S