FS25 mods

FS25 Farming Simulator 25 mods

Universal Autoload v 0.4.5.1

Universal Autoload v 0.4.5.1 Universal Autoload v 0.4.5.1 Universal Autoload v 0.4.5.1

This automatically modifies the actual base game trailers, and will be applied to any new or existing trailers on your farm.
Please see the included read-me file for instructions on adding to your own mod trailers or pallets.

Version 0.4.5.1:

  • Update to Global menu and more options for exporting settings
  • Select selectedConfigs and useConfigName (optional) in the shop UAL menu when saving
  • Add price per item to global options (experimental)
  • Update UK, RU and IT languages

Features:


  • Loads any compatible pallet/container types (see list below)
  • Loads lumber to any supported forestry vehicles
  • Installed automatically on any compatible trailers (see list below)
  • Load and Unload by selected material or container type
  • Can also restrict loading to full pallets only
  • Select ‘ALL’ to load mixed types in sequence
  • Mixed pallets are loaded in size order for best packing efficiency
  • Can interact with trailers when a player is on foot (even when not attached to a vehicle)

Special Features for ‘KRONE Trailer Profi Liner’


  • Load/Unload is only available on the side the curtain is open
  • Rear loading directly from forklift
  • The rear door and curtain can be opened and closed by a player on foot

Configured for the following container types:


  • BigBags
  • BigBag Pallets
  • Euro Pallets
  • IBC Liquid Tanks
  • Square Bales
  • Potato Boxes (requires mod: Seed Potato Pack)

Configured for the following trailers:


  • Brantner DD 24073/2 XXL (bale trailer)
  • Bremer Transportwagen TP 500 S
  • BÖCKMANN MH-AL 4320/35
  • BÖCKMANN KK 3018/27 H
  • Demco Steel Drop Deck
  • Farmtech DPW 1800 (standard)
  • Fliegl DTS 5.9
  • KRONE Trailer Profi Liner
  • Kröger PWO 24
  • LODE KING Renown Drop Deck
  • Welger DK 115 (bale trailer)
  • Salek ANS-1900 (bale trailer)

Configured for the following vehicles:


  • Lizard Pickup 1986
  • Lizard Pickup 2017
  • Mahindra Retriever
  • JohnDeer XUV865M
  • Kubota RTV-XG850
  • Kubota RTV-X1140
  • Antonio Carraro Tigrecar 3200
  • Train (vehicle carriage)

Configured for the following Platinum DLC vehicles:


  • Train (planks, flatBed & timber carriages)
  • Volvo SM 462
  • Pfanzelt P13 4272
  • Schwarzmüller Timber Trailer
  • Schwarzmüller Timber Trailer Semi
  • Schwarzmüller Low Loader

Credits:
loki_79

Download [279 KB]

Better Contracts v 1.1.1.3

Better Contracts v 1.1.1.3

Mod to augment contracting functions in FS25.

– The maximum number and the amount of missions generated is automatically adjusted to the number of fields on the map
– You can immediately generate new missions through the “New Contracts” button, or delete all of them with the “Clear Contracts” button
– You can sort the available contracts by type and field number, by total profit, or by profit per minute, to make it easier to find the one you desire
– You can activate more than three contracts at a time
– The mod adds some new vehicle combos to borrow for contracts
– With the “Details” button you can toggle on/ off the display of additional contract information. Like cost estimates for usage material as fertilizer, herbicide, or seeds. For harvest and baling contracts, it shows the minimum amount to be delivered, and the amount that you can keep (and sell). From this it calculates the total profit value for a contract, i.e. reward minus cost for fertilize/ spray/ sow contracts, and reward plus value of kept harvest for harvest/ baling contracts. It even estimates the time you will probably need for total completion of the job, by taking into account the work speed and work width of the appropriate leasing vehicles/ tools that are offered with the contract.
– All values shown in details display are estimates
– You should not take them absolutely, but rather as an indication of what contracts to prefer among others

Version 1.1.1.3:
* Some fixes and updates, including
* Compatibility with FS25_RefreshContracts
* Fix #38, #47 exclude deadWood, transport, rock contracts
* Compatibility with my new LimeMission and MowBaleMission mods

New Settings:
* HideMission #44
* StayNew: toggle if focus should stay on NEW contracts list, when accepting a contract, or (base game) switch to ACTIVE contracts list
* FinishField #48

Credits:
Mmtrx

Download [210 KB]