Metal Shed ideal for storing smaller harvesters.
It can also store beams and all other vehicles, machines and products.
Credits:
P3LiKaN
Farming Simulator 25 building mods are a great way to add new structures to your virtual farm. These mods can include barns, sheds, greenhouses, and other types of buildings that can be used for storage, animal housing, or crop production. One of the most popular types of building mods for Farming Simulator 25 are barns and sheds.
Metal Shed ideal for storing smaller harvesters.
It can also store beams and all other vehicles, machines and products.
Credits:
P3LiKaN
The Pack consist of Greenhouse:
– Greenhouse Glass
– Customized cycles per month 1200
– Customized recipes
– Customized capacity Storage Greenhouse Mushrooms
– Customized cycles per month 1200
– Customized recipes
– Customized capacity Storage Greenhouses Tarp
– Customized cycles per month 1200
– Customized recipes
– Customized capacity Storage
Credits:
SBModding
Digester: In the digester, silage is produced from grass and/or chopped material with the help of silage additives. In the small fermenter, silage is only produced from loose grass and/or chopped material with the help of silage additives. Production per hour: 2000 liters each, capacity 0.4 million Warninginfo Bale trigger in the log can only be fixed after Giants Editor release.
Tank trailers: These tank trailers have more capacity and can also transport diesel, silage additives and methane.
Silage pallet: More capacity and cheaper than the standard pallet.
Version 1.0.0.1:
* Added another option to the Bredal lime spreader with a little more capacity (25,000L) for lime/fertilizer
* The normal transfer wagons in the shop can now also load/transfer lime
* Added Mks 8 trailer configuration of tank size (8,000, 15,000, or 25,000 liters)
* Added Mks 32 trailer configuration of tank size (32,000, 50,000, or 80,000 liters)
* Fixed an error in the English translation
Credits:
FedAction
Place the Parking Meter anywhere and earn 100 £ an hour.
Version 1.0.0.1:
* Fixed stop mod from being forced to update in menu
Credits:
FSVelocity
Standard Greenhouses with more realism.
Small modification of the base game, here the input was simply changed. S
Seeds and mineral fertilizers are mandatory for the greenhouses.
There are 2 production chains.
– Production-1: seeds, water, mineral fertilizers
– Production-2: seeds, water, manure
greenHouseGlassLarge
Price: $54,000
Capacity: –
In: 60,000 liters
Out: 28,000 liters
greenHouseGlassMedium
Price: $27,000
Capacity: –
In: 40,000 liters
Out: 14,000 liters
greenHouseGlassSmall
Price: $13,500
Capacity: –
In: 24,000 liters
Out: 7,000 liters
greenHouseMushroomsLarge
Price: $36,000
Capacity: –
In: 21,000 liters
Out: 18,000 liters
greenHouseMushroomsMedium
Price: $18,000
Capacity: –
In: 16,000 liters
Out: 9,000 liters
greenHouseMushroomsSmall
Price: $9,000
Capacity: –
In: 6,000 liters
Out: 4,500 liters
greenHousesTarpLarge
Price: $36,000
Capacity: –
In: 70,000 liters
Out: 28,000 liters
greenHousesTarpMedium
Price: $18,000
Capacity: –
In: 40,000 liters
Out: 14,000 liters
greenHousesTarpSmall
Price: $9,000
Capacity: –
In: 30,000 liters
Out: 7,000 liters
Version 1.0.0.1:
* Added Input: Seeds
* Added Input: Mineral fertilizer
* Just wanted to have a little more realism like just water clean and product out
* Discharge at water trigger
* Updates not excluded
Credits:
Team Weekend Farmers, (WF) Nightmare