FS25 Maps
Farming Simulator 25 map mods are a great way to add new environments and locations to the game. These mods can include new maps that feature different types of terrain, weather and landscapes. Some popular types of map mods include real-life locations, such as American or European towns, countryside or other regions. Map mods can also add new features such as new points of interest, new roads, and new buildings. These mods can provide a new level of immersion and realism to the game, and can give players the opportunity to experience farming in different parts of the world. Some map mods also come with new missions, challenges, and even new terrain physics, making the game more realistic and challenging.

– 200 fields including 18 meadows
– 27 forest areas with approx. 38424 trees
– 5 open spaces for building
– A small starting farm is located on open space 230
– 18 sales outlets
– 7 purchase points
– Free water at Raiffeisen, Landhandel and at the animal trade
– 22x paintable ground texture added
– The 5 open spaces invite you to build on them
– A little earthwork is necessary here
– No purchasable production is installed on the map
– However, productions can be placed freely by anyone
– Meadow was used for the decoration
– This can be painted in the building menu itself and displayed on the map (PDA)
Version 1.1.0.1:
* Superfluous items removed
* Terrain warning removed
* Led lights adjusted
* Collectible adjusted to Landhandel, Raiffeisen and Gas Station
* T-junction field 58 sign incorrectfeld 58 schild falsch
Credits:
FrechDachs93

– 204 ha divided into 150 fields, 17 of which are meadows (smallest field 0.2 ha and largest field 3.8 ha)
– 10 forest areas
– 2 areas each with grapes and olives
– 2 farms with cows
– 1 pig farm
– 1 small horse farm
– 1 chicken farm (2 chicken coops)
– 1 sheep farm
– 1 grape/olive farm
– 1 BGA
– 5 sales points
– Orchards (apple, pear and cherry)
– Some new products e.g. fruit, cakes, tomato soup and juices
– Multi Silo and Slurry Tank for Fermentation Residues and Slurry
– AI traffic on the main routes
– There is no introductory tour
– Consumables such as bale wrap and net, seeds, fertilizer and tree seedlings can be sold at the depot
– In multiplayer, the barbed wire fences belong to farm 1
Credits:
Princess_Black_

– 145 fields with missions – small/medium/large. Transport missions, dead wood, wood transport
– Grass and rice fields and forests
– Batments to build
– 1 complete farm in new farmers and locations for the creation of a farm
– Numberux point of sale a lot of factory
Credits:
thierry69

– 54 Fields
– Numerous areas for building or grazing
– Three farms built in, whereby the Dya farm and the Hansen farm can be generously expanded with a little work
– The middle farm, however, cannot be expanded
– Every farm has a field production for producing goods that are needed for field maintenance and every farm is equipped with various small productions for a perfect start
– A Winnie the Pooh farm and a small allotment garden
Version 1.0.0.3:
* Cowshed and pigsty can now be used for liquid manure and milk
Credits:
Tamara_von_Graf

– Added 2 ground textures “Concrete grass and concrete dirt” with the properties of concrete (these are used in the construction menu to paint them under the streets so that the edges look better and you still don’t sink in)
– Changed farmlands
– Merged fields
– Made the bridge drivable and created 2 more fields behind the bridge
– Removed NPCs (creepy Wahlter was sunk in the pond)
– Planted a lot of trees and bushes
– Made fields more realistic
– Integrated stubble destruction
– Built 2 facilities
Credits:
SpeziList