FS25 mods

FS25 Maps

Farming Simulator 25 map mods are a great way to add new environments and locations to the game. These mods can include new maps that feature different types of terrain, weather and landscapes. Some popular types of map mods include real-life locations, such as American or European towns, countryside or other regions. Map mods can also add new features such as new points of interest, new roads, and new buildings. These mods can provide a new level of immersion and realism to the game, and can give players the opportunity to experience farming in different parts of the world. Some map mods also come with new missions, challenges, and even new terrain physics, making the game more realistic and challenging.

Lindlar 4x Map v 5.0.4.3

Lindlar 4x Map v 5.0.4.3 Lindlar 4x Map v 5.0.4.3 Lindlar 4x Map v 5.0.4.3

The Lindlar 4x Map v 5.0.4.3 offers an expansive landscape ideal for varied farming experiences. The map features simple meadows and pastures available at 40,000 per hectare, providing ample grazing land for livestock. Arable land is priced at 160,000 per hectare, suitable for cultivating crops. There are also forest areas available for purchase at 400,000 per hectare, allowing for timber harvesting.

For those interested in quarry operations, farmland 201 can be acquired for approximately 1.2 million, covering 2.11 hectares. Similarly, BGA farmland 203 is priced at around 1.8 million for 1.53 hectares, enabling biogas production.

The map includes eight hotspots where you can find original farms, adding diversity and potential setup locations for players. With its varied landscapes and opportunities, Lindlar provides a rich environment for both traditional farming and additional operations.

Map Features:
– Simple meadow/pasture 40000 per hectare
– Arable land 160000 per hectare
– Forest areas 400000 per hectare
– Quarry farmland 201 costs around 1.2 million for 2.11 ha
– BGA farmland 203 costs around 1.8 million for 1.53 ha
– There are 8 hotspots on the map where there are farms in the original

Version 5.0.4.3:
* Reduced soil deformation, savegame can be taken over
* Had it meant a little too well with the terrain

Credits:
DerGammler83

Download [513 MB]

Lindlar 4x Map v 5.0.4.1

Lindlar 4x Map v 5.0.4.1 Lindlar 4x Map v 5.0.4.1 Lindlar 4x Map v 5.0.4.1

– Simple meadow/pasture 40000 per hectare
– Arable land 160000 per hectare
– Forest areas 400000 per hectare
– Quarry farmland 201 costs around 1.2 million for 2.11 ha
– BGA farmland 203 costs around 1.8 million for 1.53 ha
– There are 8 hotspots on the map where there are farms in the original

Version 5.0.4.1:
* 45 fields adjusted, including connections made to create large fields
* Field 232 is a “starting farm” that belongs to you as soon as you buy the land
* A few starting vehicles are also there
* The large forest area has been divided again
* Terrain adjustment at field 173
* The gate at the dealer with the fence can be torn down if someone buys larger vehicles
* New additional dependency

Credits:
DerGammler83

Download [772 MB]

US Flatlands 4x Map v 4.5

US Flatlands 4x Map v 4.5 US Flatlands 4x Map v 4.5 US Flatlands 4x Map v 4.5 US Flatlands 4x Map v 4.5

Here is a fairly basic US style 4x Flatlands map.

– 200 Fields of varying sizes
– Ideal for field farmers
– There are selling points and production points to get you going

Version 4.5:
* Railroad has been rerouted back to original
* Added some fencing and more trees
* Removed some street lighting and repositioned
* Added a selection of Flatlands vehicles from shop that have higher capacities

Credits:
geeman72

Download [616 MB]

Viervitz Map v 1.0.5.0

Viervitz Map v 1.0.5.0 Viervitz Map v 1.0.5.0

Version 1.0.5.0:
– All field borders repainted
– Textures renewed in the villages
– Fields smoothed out where edges in the elevation model were still too strong
– 12 wind turbines installed to generate electricity. They produce more slowly than in L22 (so no more money printing machines)
– Bga now stores the electricity generated
– All productions, except for the sawmill, the carpenter, the spinning mill and the tailor shop (the four are still cranky), now need electricity to produce
– Grape processing added
– Remember that in order to distribute electricity, the power generator must be set to distribute and the respective productions that should receive electricity must be activated
– Productions, except for your own, have been referred back to the main game to save MB

Credits:
Maxim von Graf

Download [675 MB]