FS25 mods

FS25 Misc

This category encompasses a diverse collection of mods that don’t neatly fit into other classifications. Discover a world of unexpected enhancements, ranging from decorative items and gameplay tweaks to entirely new features. From functional tools and utilities to purely aesthetic additions, these miscellaneous mods offer endless possibilities to customize and expand your Farming Simulator 25 experience.

Real Vehicle Breakdowns v 0.9.2.8

Real Vehicle Breakdowns v 0.9.2.8

The way the RVB menu opens has changed slightly compared to the FS22 version: Now it can only be accessible if you sit in a vehicle.
Vehicles can only be repaired on the basic vehicle workshop Trigger.
This was implemented because many players had difficulty using the mod in FS22.
The generator of the vehicle only loads the battery if the engine runs at the idle speed.
The battery can also be charged at electrical charging stations. If the battery level drops to 10% or less, it can be charged in the vehicle workshop.
This version is only used for test purposes and errors can occur.

Version 0.9.2.8:
* github issues#79
* github issues#78
* github issues#76
* github issues#71
* Jump starting modified

Credits:
MathiasHun

Download [309 KB]

Courseplay v 8.0.2.3

Courseplay v 8.0.2.3

Courseplay allows you to generate field courses with additional features, for example: headlands.
It also enables the usage of balers and forage wagons, that can be send on the same course, as a mower or harvester from before.
Another big feature is the collecting or wrapping of bales on the field.
New with this iteration of CP is the vine fieldwork.
Fieldwork courses can be setup in multitool mode, which allows the use of up to 5 driver working in a convoy on the same field.
It’s also possible to have the combine unload in a trailer on/near the field automatically.
Custom field borders can be assigned for courseplay to use, for example: in case of a meadow, which isn’t recognised as a normal field.
Lastly cp has a interface for AutoDrive, which allows for refilling of a seeder at a nearby silo or unloading a forage wagon and so on.
With Version 7.2.1.0 or higher it is also possible to use the combine unloader to create a heap near the field.
What is the expert Mode: When the expert Mode is deactivated, you have only access to some settings.
The other settings are hidden and set to default values, which works in most situations.
That way, we try to help Users to get easier into Courseplay without being overwhelmed from all the settings.

Version 8.0.2.3:
* Some warnings changed to debug to have them off
* Add options to disable HUD and Info panel movement

Credits:
Courseplay Team

Download [4 MB]

Extended Selling System v 1.0.1.0

Extended Selling System v 1.0.1.0

This mod is an improved and expanded version of the FS22 Extended Owned Items.
With it, the selling price of your owned vehicles and equipment changes dynamically, making sales more realistic.

What’s changed compared to FS22?
1. Base price introduced – the selling price does not always increase or decrease; sometimes, it remains unchanged.
2. Time restriction – prices change only between 08:00 and 18:00.
3. Notification system – if a vehicle or equipment’s selling price increases by more than 20%, a notification will alert you that it might be a good time to sell.

How does it work?
The selling price can be base, profitable, or loss-making.
Loss: Can range from -2% to -25%.
Profit: Can range from +2% to +25%.
Prices refresh hourly within the specified time frame.

Compatible with the Real Vehicle Breakdowns mod.
Keep an eye on the prices and sell at the right moment.

Version 1.0.1.0:
* Compatibility fixed with Real Vehicle Breakdowns v0.9.2.5 or higher
* Only 5 vehicles or tools are updated per refresh
* Maximum 3 notifications appear if profit exceeds 20%
* DescVersion increased

Credits:
MathiasHun

Download [86 KB]