All Mods that you need are in the Folder that you Download.
Credits:
Swiss Agrar
This category encompasses a diverse collection of mods that don’t neatly fit into other classifications. Discover a world of unexpected enhancements, ranging from decorative items and gameplay tweaks to entirely new features. From functional tools and utilities to purely aesthetic additions, these miscellaneous mods offer endless possibilities to customize and expand your Farming Simulator 25 experience.
A script that hides fill types with a fill quantity of 0 when loading a trailer or device.
This script hides all fill types that have no quantity in the silo when unloading from the silo into a trailer or device.
All entered fill types can still be stored in the silo.
Only those with a quantity of 0 are hidden when unloading.
This also depends on the trailer/device.
However, to use it, there must be at least 1 fill type in the silo.
Credits:
HIP Mod, HIP_Marco
– Saturation and brightness adjusted
– Distance texture adjusted
– Fill plane recreated
– Added bending stubble
Installation:
– Disk_c/Programs (x86)/Farming Simulator 2025/data/fillplanes
– Disk_c/Programs (x86)/Farming Simulator 2025/data/foliage
Please make a copy of the original files before installation.
Credits:
johannesG
This mod adds the ability to sort factories in the construction menu by their input and output materials.
Default keys are I and O.
This mod is very helpful because often this list gets full of items and it becomes hard to find specific ones.
Credits:
olaf.tnt
This mod introduces the ability to move and rotate placeable objects after placement.
How to Use:
Enter construction mode
Click on the placeable object you wish to modify
Select the “Move” option located next to the sell button
Adjusting the Object:
Gizmos will appear, resembling those in 3D software
Use the left mouse button to adjust the position
Use the right mouse button to rotate the object
Finishing the Positioning:
Click on the building or press the escape button to prompt a confirmation window
The window will display the changes made and the total cost of the move
Cost and Confirmation:
Movement incurs a fee of $20 per meter
You can choose to either confirm the move or cancel
If confirmed, the move will apply for all players
Credits:
olaf.tnt