FS25 mods

FS25 Misc

This category encompasses a diverse collection of mods that don’t neatly fit into other classifications. Discover a world of unexpected enhancements, ranging from decorative items and gameplay tweaks to entirely new features. From functional tools and utilities to purely aesthetic additions, these miscellaneous mods offer endless possibilities to customize and expand your Farming Simulator 25 experience.

Unrealistic Mods Pack v 3.1.1

Unrealistic Mods Pack v 3.1.1 Unrealistic Mods Pack v 3.1.1

The perfect mod for people who have little time to enjoy the game. Sometimes is hard to enjoy the game so this mod will help do everything a little bit faster.

Fendt Vario 300
Category: Small Tractor
Price: $134,500
Power: 150 hp
Max. speed: 45 kph

Fendt Vario 1000
Category: Large Tractor
Price: $382,000
Power: 400 hp
Max. speed: 60kph

Salek AKP 122
Category: Subsoilers
Price: $1,150
Required power: 20 hp
Working width: 30m
Working speed: 60 kph

Boss Alpin 251
Category: Loader Wagons
Price: 30,500
Required power: 60 hp
Working width: 30m
Working speed: 60 kph
Capacity: 1,000,000 L

Kuhn GMD 8730
Category: Mowers
Price: 35,000
Required power: 50 hp
Working width: 30m
Working speed: 60 kph

Bredal K105
Category: Fertilizer Spreaders
Price: $45,000
Working width: 30m
Working speed: 60 kph
Capacity: 100,000 L

Hardi Mega 1200L
Category: Sprayers
Price: 30,500
Working width: 24m
Working speed: 60 kph
Capacity: 100,000 L

Massey Ferguson 8570
Category: Harvesters
Price: $104,500
Power: 250 hp
Max. speed: 45 kph
Capacity: 1,000,000 L

Massey Ferguson 8570 Header
Category: Cutters
Price: $30,000
Working width: 30m
Working speed: 60 kph

Capello Diamant 8
Category: Corn Headers
Price: $63,500
Working width: 30m
Working speed: 60 kph

Elho Scorpio 550
Category: Stone Pickers
Price: 56,000
Required power: 50 hp
Working width: 30m
Working speed: 60 kph
Capacity: 100,000 L

Knoche Eco Cultivator 300
Category: Cultivators
Price: $16,000
Required power: 50 hp
Working width: 30m
Working speed: 60 kph

Farmtech EDK 650
Category: Trailers
Price: $6,000
Capacity: 1,000,000 L

Salek Mul 1000
Category: Mulchers
Price: $1,900
Required power: 12 hp
Working width: 30m
Working speed: 60 kph

Nordsten HK 25
Category: Power Harrows
Price: $12,000
Required power: 50 hp
Working width: 30m
Working speed: 60 kph

Nordsten HK 25 + NS 3030
Category: Seeders
Price: $33,500
Required power: 50 hp
Working width: 30m
Working speed: 60 kph
Capacity: 10000 L

Kuhn SB1290ID
Category: BalersSquare
Price: $164.000
Required power: 50 hp
Working width 30m
Working speed: 60kph

Johndeere C441R
Category: BalerRound
Price: $112.500
Required power: 50 hp
Working width: 30m to 120m
Working speed: 60kph

Vaederstad Rexius1230
Category: Rollers
Price: $46.500
Required power: 50 hp
Working width: 30m
Working speed: 60kph

Version 3.1.1:
* Fixed Diamant 8 folding
* Fixed Boss Alpin working width

Credits:
Terrible

Download [112 MB]

Better Animal Husbandries v 1.0

Better Animal Husbandries v 1.0

Better Husbandry is a mod that increase all your husbandry productions amount every game hour, from all your animals now you can get more product instead of the default, like for example.

COWS => MILK + BUFFALOMILK + MANURE + SLURRY
PIGS => SLURRY + MANURE
GOATS => GOATMILK
SHEEPS => WOOL
CHICKENS => EGG
HORSES => MANURE

A detailed example like if ‘1’ chicken produce ‘100’ eggs per game hour and the multiplier is ‘2’ then that chicken will product ‘200’ eggs.
You can adjust the multiplier under Game Settings (Press ESC button) so you can increase or decrease the value in your desire. (default: 2 – min: 0 – max: 100).
If you want to disable any setting you can set to it to ‘0’ value just note that if you change any setting you have to restart your savegame.
In order to apply the changes you made under settings.

Credits:
westor

Download [102 KB]

Default Types v 1.0.1.0

Default Types v 1.0.1.0

This is a little addon that changes the way fill types and fruit types are loaded. Normally, xml files from the game install folders load first, then the map information is loaded and added to those existing entries.

This allows map makers to make their map configurations the base configuration, bypassing the game install files altogether. This allows for more flexibility and control when setting up map types, and also resolves some issues that can come from appending to existing entries.

Activating is as simple as copying the xml file(s) you want to use as the new base into your map, and use the thDefaultTypes key in your map.xml file. Examples are included in the sdk folder of this mod.

When overriding the base game xml file(s) inside of a map, make sure you copy and edit the full xml(s) file in question. Anything not included in the map will not load otherwise, because the vanilla config is being bypassed.

Note: This also addresses the fruit type double registration issue when trying to change vanilla fruit/fill type values. Double registrations will show a warning and try to self correct if this mod is enabled.

Version 1.0.1.0:
* Configuration change, now all configured in the section of the map xml
* Added ability to re-route densityMapHeightTypes
* Added ability to re-route storeItems
* Added blackList capabilities
* Added backwards compatible code

Credits:
ThundRFS

Download [111 KB]

Better Contracts v 1.1.1.2

Better Contracts v 1.1.1.2

Mod to augment contracting functions in FS25.

– The maximum number and the amount of missions generated is automatically adjusted to the number of fields on the map
– You can immediately generate new missions through the “New Contracts” button, or delete all of them with the “Clear Contracts” button
– You can sort the available contracts by type and field number, by total profit, or by profit per minute, to make it easier to find the one you desire
– You can activate more than three contracts at a time
– The mod adds some new vehicle combos to borrow for contracts
– With the “Details” button you can toggle on/ off the display of additional contract information. Like cost estimates for usage material as fertilizer, herbicide, or seeds. For harvest and baling contracts, it shows the minimum amount to be delivered, and the amount that you can keep (and sell). From this it calculates the total profit value for a contract, i.e. reward minus cost for fertilize/ spray/ sow contracts, and reward plus value of kept harvest for harvest/ baling contracts. It even estimates the time you will probably need for total completion of the job, by taking into account the work speed and work width of the appropriate leasing vehicles/ tools that are offered with the contract.
– All values shown in details display are estimates
– You should not take them absolutely, but rather as an indication of what contracts to prefer among others

Version 1.1.1.2:
* Fix server save/load #22, #27, #30
* Compatible with FS25_additionalGameSettings #31, #33, #35

Credits:
Mmtrx

Download [207 KB]

Realistic RayTracing Reshade Preset v 5.0

Realistic RayTracing Reshade Preset v 5.0 Realistic RayTracing Reshade Preset v 5.0 Realistic RayTracing Reshade Preset v 5.0 Realistic RayTracing Reshade Preset v 5.0 Realistic RayTracing Reshade Preset v 5.0 Realistic RayTracing Reshade Preset v 5.0

This is a Reshade Preset that makes the Game look way more realistic.
It was made by combining the best Aspects of other presets found and tweaked it to perfection.

How to use Reshader:
– Just extract the file and put it in the x64 folder of your game where all of your other preset are aswell: C:\SteamLibrary\steamapps\common\Farming Simulator 25\x64
– Use Reshade 6.3.3

Version 5.0:
* Updated Shaders for even more Realism
* Added Godrays / Sunrays and more

Credits:
Leando

Download [41 KB]