FS25 mods

FS25 Misc

This category encompasses a diverse collection of mods that don’t neatly fit into other classifications. Discover a world of unexpected enhancements, ranging from decorative items and gameplay tweaks to entirely new features. From functional tools and utilities to purely aesthetic additions, these miscellaneous mods offer endless possibilities to customize and expand your Farming Simulator 25 experience.

John Deere D466T v 1.0

John Deere D466T v 1.0

Presented for upcoming used auction. A 1988 John Deere D466T rebuilt by Lizard at 4670 hours.
This is a purchasable item like a weight, or vehicle.
You can pick it up and transport around your map.

– Lizard performed a full rebuild and indicated approximately 4,670 hours
– The engine was dynoed and is certified at 187 net crank horsepower
– The engine was painted in a brand new John Deere Green paint scheme
– 7.6L 6-cylinder with Turbocharger
– This particular engine comes with a 20 gallon diesel tank from model3dcreator’s ECIM Fuel Tank (FS22 mod) along with the entire radiator cooling system. It can be test run before purchase

Credits:
withthestovers

Download [17 MB]

Mobile Fuel Tank v 1.0

Mobile Fuel Tank v 1.0

This mobile refueling system can fill vehicles with diesel.
To fill the tank, the player must stand in front of the tank and enter.
The tank can be attached with tension straps.
Be careful you have to be in the other vehicle to be able to fill it (the one that is empty of Diesel) and be in the tank to fill it.
Capacity 1500 liters.

Credits:
Azaluistv

Download [867 KB]

Real Feed Pack v 2.1

Real Feed Pack v 2.1 Real Feed Pack v 2.1 Real Feed Pack v 2.1 Real Feed Pack v 2.1

A set of productions to manage the feeding of cattle and pigs in a more realistic way.
Plants are compatible with square and round bales.

The pack currently includes:
– A vertical fermentation silo to facilitate the production of silage in the heart of the farm
– A station for manufacturing rations for cattle (3 recipes) and for pigs (2 recipes)
– A silo with dryer function to transform grass into hay

Version 2.1:
* Fixed an issue with the silo loading trigger
* Added a barn for drying hay
* Added a recipe to the RTM station to make your own mineral supplements
* Added a recipe to the RTM station to make your own farm seeds with your harvests
* The RTM Station can now serve as a silo and store all your farm produce that can be stored in a silo (does not include vegetables and root vegetables)
* Fix remaining error logs

Credits:
OdinTito

Download [27 MB]

Enhanced Vehicle v 1.1.2

Enhanced Vehicle v 1.1.2 Enhanced Vehicle v 1.1.2

Track assistant (“GPS light”). Parking brake. Differential locks and wheel drive modes for your vehicle. Shows more vehicle details on HUD.

This is a modification for Farming Simulator 25. It adds a “track assistant” (“GPS”) and a “snap to driving direction” feature, a parking brake, differential locks, wheel drive modes, and improved hydraulics controls to your vehicle. The HUD also shows more vehicle details, including an odo/trip meter.

Default Keybindings:

– R Ctrl+Num / opens the config dialog to adjust various settings
– Num Enter apply/release parking brake
– R Ctrl+End snap to current driving direction or current track
– R Ctrl+Home reverse snap/track direction (180°) (= turn around)
– R Shift+Home change operational mode (snap to direction or snap to track)
– Press & hold for one second to disable snap assistant
– R Ctrl+Num 1 re-calculate working width (e.g. spraying width changed)
– R Ctrl+Num 2 re-calculate track layout (e.g. direction changed or working width changed)
– R Ctrl+Num 3 cycle through the different show lines modes
– R Ctrl+Num * cycle through the different headland modes
– R Shift+Num / / Num * cycle through headland distances
– R Ctrl+Num 4 / Num 6 decrease/increase the number of turnover tracks
– R Shift+Num 4 / Num 6 move track layout to the left/right
– R Ctrl+R Shift+Num – / Num + move track offset line to the left/right
– R Alt+Num – / Num + decrease/increase track width
– R Ctrl+Insert / Delete move vehicle one track to the right/left without turning around
– R Ctrl+PageUp / PageDown increase/decrease snap/track direction by 1°
– R Shift+PageUp / PageDown increase/decrease snap/track direction by 90°
– R Ctrl+R Shift+PageUp / PageDown increase/decrease snap/track direction by 45°
– R Ctrl+Num 5 Switch between overall kilometer counter or trip kilometer counter.
– Press and hold to reset trip kilometer counter to 0
– R Ctrl+Num 7 enable/disable front axle differential lock
– R Ctrl+Num 8 enable/disable back axle differential lock
– R Ctrl+Num 9 switch wheel drive mode between 4WD (four wheel drive) or 2WD (two wheel drive)
– L Alt+1 rear attached devices up/down
– L Alt+2 rear attached devices on/off
– L Alt+3 front attached devices up/down
– L Alt+4 front attached devices on/off

What this mod does


  • When the game starts, it changes all “motorized” and “controllable” vehicles on the map to default settings: wheel drive mode to “all-wheel (4WD)” and deactivation of both differentials.
  • Press Ctrl+Numpad / to open the config dialog.
  • Press R Shift+Home to enable the snap to direction or snap to track assistant.
    • Press & hold R Shift+Home one second or longer to disable the snap & track assistant completely.
  • Press R Ctrl+End to keep your vehicle driving in the current direction or on the current track.
    • Press R Ctrl+Home to reverse snap/track direction (e.g. to turn around at end of field).
  • Press R Ctrl+Numpad 2 to calculate a track layout based on current vehicle direction and implement working width.
    • If you now enable snap mode the vehicle will drive on the current marked track.
    • Press R Ctrl+Numpad 4/6 to adjust the turnover track number (from -5 to 5).
    • Configure headland behavior in configuration menu or via keys.
  • Press R Ctrl+Numpad 1 to (re-)calculate the working width. This will not change the current track layout.
  • Press Numpad Enter to put your vehicle in parking mode. It won’t move an inch in this mode.
  • On HUD it displays:
    • (When snap/track is enabled) The current snap to angle and current track and turnover number.
    • Damage values in % for controlled vehicle and all its attachments.
    • Fuel fill level for Diesel/AdBlue/Electric/Methane and the current fuel usage rate1.
    • The overall kilometer counter of the vehicle or the current trip kilometer.
    • The current status of the differential locks and wheel drive mode.
    • The current engine RPM and temperature1.
    • The current mass of the vehicle and the total mass of vehicle and all its attachments and loads.
  • Keybindings can be changed in the game options menu.

In multiplayer games, all clients, except the host, won’t display the fuel usage rate and engine temperature correctly due to GIANTS Engine limitations

Version 1.1.2:
* Configuration menu is back
* Fixed too many EV keybindings in the help menu

Credits:
ZhooL

Download [160 kb]