FS25 mods

FS25 Misc

This category encompasses a diverse collection of mods that don’t neatly fit into other classifications. Discover a world of unexpected enhancements, ranging from decorative items and gameplay tweaks to entirely new features. From functional tools and utilities to purely aesthetic additions, these miscellaneous mods offer endless possibilities to customize and expand your Farming Simulator 25 experience.

Courseplay v 8.0.1.3

Courseplay v 8.0.1.3

Courseplay allows you to generate field courses with additional features, for example: headlands.
It also enables the usage of balers and forage wagons, that can be send on the same course, as a mower or harvester from before.
Another big feature is the collecting or wrapping of bales on the field.
New with this iteration of CP is the vine fieldwork.
Fieldwork courses can be setup in multitool mode, which allows the use of up to 5 driver working in a convoy on the same field.
It’s also possible to have the combine unload in a trailer on/near the field automatically.
Custom field borders can be assigned for courseplay to use, for example: in case of a meadow, which isn’t recognised as a normal field.
Lastly cp has a interface for AutoDrive, which allows for refilling of a seeder at a nearby silo or unloading a forage wagon and so on.
With Version 7.2.1.0 or higher it is also possible to use the combine unloader to create a heap near the field.
What is the expert Mode: When the expert Mode is deactivated, you have only access to some settings.
The other settings are hidden and set to default values, which works in most situations.
That way, we try to help Users to get easier into Courseplay without being overwhelmed from all the settings.

Version 8.0.1.3:
* Improvement for selecting active worker. #733
* Mod conflict solved. #728
* Increase max working width to 57. #702
* Internal AD-CP interface refactoring. #692
* Debug spam should now be solved (some stay on on purpose but shouldn’t appear that often)

Credits:
Courseplay Team

Download [4 MB]

Lizard Adapter 5R v 1.0

Lizard Adapter 5R v 1.0

With this adapter you can connect all kinds of machines with 3-point connection to the front loader.
This allows you to load the machines to a height and use as little space as possible. The adapter also has a cardan shaft, which is driven by a hydraulic motor, which allows you to work with the machine on the front loader at height.

Category: Miscellaneous
Price: $350
Color configuration

Credits:
BGamer003

Download [2 MB]

Extended Sugarbeet and Potato Harvesters v 1.0

Extended Sugarbeet and Potato Harvesters v 1.0

This mod make it possibile that the sugar beet and potato harvesters now can harvest all earth fruits.

In addition to sugar beets and red beet, sugar beet harvesters can harvest the following earth fruits:

–> potatoes
–> carrots
–> parsnips

In addition to potatoes, potato harvesters can harvest the following earth fruits:

–> sugar beets
–> red beet
–> carrots
–> parsnips

The Ropa Maus 5 and the Bergmann RRW 500 can now also overload these earth fruits.

No edited mod vehicles are necessary! Works with all standard vehicles! Mods should also work as long as they are created according to the GIANTS standard and are not in their own shop category!

Credits:
Ifko[nator]

Download [83 KB]

Headland Management v 3.0

Headland Management v 3.0

Headland management for tractors, field sprayers, mowers and harvesters

Headland management allows functions to be combined in the vehicle and activated together at the touch of a button to simplify turning manoeuvres during field work. All functions can be activated and deactivated individually for each vehicle via a GUI in order to achieve ideal adaptation to the work being carried out.

Headland management must be added to the respective vehicle as a one-off configuration in the shop or in the workshop before use. The cost for this is 3000$.
It can be activated and deactivated in the vehicle. Various buttons can also be configured for activation and deactivation.

Functions included:
– Reduce speed (cruise control) and raise again, reactivate cruise control if it was previously active
– Raise lowered implements and lower them again, optionally raise front implements before raising rear implements
– Turn the plough, single-stage or two-stage (via the centre position)
– Raise and change track markers
– Change sides with crab steering activated
– Switch off PTO shaft(s) and hydraulics and switch on again
– Warning tone when headland mode is activated
– On/off switch: The headland management can be switched on and off. This prevents accidental activation during transfer to the work site and improves road safety.
– Automatic headland management: Automatic activation of headland mode when the headland is reached. Optional return to field mode after completing the 180° turn.
– Option to temporarily deactivate headland automatic headland by pressing a button
– Contour guidance: Automatic control along the field boundary or along the cultivated area
– The configuration is saved and restored for each device type

With existing EnhancedVehicle (FS25_EnhancedVehicle):
– Deactivate and reactivate GPS lane guidance, optionally trigger the turning function
– Release and reset active differential locks
– Use of EV headland detection if it has been activated

Pre-assigned key combinations (can be changed):
– Switch headland management on/off: (left) Shift + (left) Alt + X
– Switch operating mode (field mode / headland mode): (left) Shift + X
– Call up GUI for configuration: (left) Shift + (left) Ctrl + X

Other prepared key combinations (not pre-assigned)
– Temporarily deactivating/reactivating (toggling) the headland automatic function
– Temporarily deactivating the automatic headland automatic function
– Reactivating the automatic automatic
– Activation of the field mode
– Activation of the headland mode

Credits:
Glowins Modschmiede

Download [245 KB]