Painting and terraforming is already time consuming enough, it doesn’t have to cost a lot of money.
This mod makes terraforming and painting ground textures free of charge.
Credits:
Achimobil
This category encompasses a diverse collection of mods that don’t neatly fit into other classifications. Discover a world of unexpected enhancements, ranging from decorative items and gameplay tweaks to entirely new features. From functional tools and utilities to purely aesthetic additions, these miscellaneous mods offer endless possibilities to customize and expand your Farming Simulator 25 experience.
Painting and terraforming is already time consuming enough, it doesn’t have to cost a lot of money.
This mod makes terraforming and painting ground textures free of charge.
Credits:
Achimobil
The main purpose of this mod is to save the global tables, functions, classes and variables from Farming Simulator to well-formed Lua files. Use these files to better understand the Farming Simulator object model through reverse engineering (especially useful until the official documentation is released).
With these global objects as a starting point, you can then use the console command ‘dtSaveTable’ from the mod ‘Developer PowerTools’ to save whole Lua tables (and full table hierarchies) for further analysis.
E.g. if the output of Data Dump contains a global table called ‘g_gui’ you can then execute the console command ‘dtSaveTable g_gui g_gui.lua 10’ to save the g_gui table to a file called g_gui.lua with a max dept of 10 levels.
USAGE:
1. Open the developer console in FS.
2. Type ‘ddDump’ and hit [ENTER]
3. Review the files in the ‘..\Documents\My Games\FarmingSimulator2022\modSettings\FS25_000_DataDump’ folder
4. (optional) Execute ‘ddSaveGlobalTables {maxDepth} {forceDeep}’ – this will automatically export all global “g_*” tables as well as specifically the “g_currentMission” and “g_localPlayer” in deeper table structures (the ddDump command exports a shallow strucutre for performance reasons)
5. (optional) Run ‘dtSaveTable {tableName} {luaFileName} {maxDepth}’ – this will export the specified table {tableName} with {maxDepth} number of levels to the file {luaFileName}
Credits:
w33zl
This automatically modifies the actual base game trailers, and will be applied to any new or existing trailers on your farm.
Please see the included read-me file for instructions on adding to your own mod trailers or pallets.
Version 0.1.0.1:
* Should fix #35
* Added margin around triggers to prevent detection of items outside the defined volume
* Fixed a bug that prevented loading other items when the biggest one didn’t fit
* Now restraps tension belts after partial unloading
* NOTE: this should fix some of the “item can’t be loaded” bugs, but there is a chance of the telefragging pallets type of bug coming back. Those two bugs are in opposition to each other
Credits:
loki79uk
Modern Classic Mod Pack that will add a new color to your game
What’s in the pack:
– Massey Ferguson 390T
– Case Maxxum 5150
– JCB Fast Track 150
– JCB 525-67
– Lizard TA18
– Kverneland EG85
– Lemken Smaragd 80-260
Features and order of the vehicles in the Modern Classic Mod Pack:
Case Maxxum 5150:
Power: 132HP
Maximum Speed: 40KPH
JCB 525-67:
Power: 141HP
Maximum Speed: 20KPH
JCB Fastrac 150:
Power: 168HP
Maximum Speed: 40-75KPH
Massey Ferguson 390T:
Power: 95HP
Maximum Speed: 35KPH
Kverneland EG 85:
Working Width: 2m
Required Power: 100HP
Lemken SMARAGD 80-260:
Working Width: 2.6m
Required Power: 90HP
Lizard TA 18:
Capacity: 30000L
Credits:
MrSkayer
This mod changes animal husbandry placeables so they sell baby animals when the husbandry is full, rather than deleting them.
For example, suppose your cowshed has a capacity of 20 cows and contains 18 cows.
If 4 of those cows are ready to reproduce, then upon reproducing 2 calves will be added to the shed, and 2 calves will be sold.
Credits:
RichOPick