FS25 mods

FS25 Misc

This category encompasses a diverse collection of mods that don’t neatly fit into other classifications. Discover a world of unexpected enhancements, ranging from decorative items and gameplay tweaks to entirely new features. From functional tools and utilities to purely aesthetic additions, these miscellaneous mods offer endless possibilities to customize and expand your Farming Simulator 25 experience.

Realistic Weather v 1.1.0.2

Realistic Weather v 1.1.0.2 Realistic Weather v 1.1.0.2 Realistic Weather v 1.1.0.2 Realistic Weather v 1.1.0.2 Realistic Weather v 1.1.0.2

An overhaul to the weather system, focusing mainly on snow.
Features:

– Adds 3 new “disaster” weather events, blizzards, droughts and extremely thick fog
– New grass moisture system which dries tedded grass into hay over time
– Extends the info display in the top right, adding information on temperature, upcoming disasters and predicted snow amount
– Adds a moisture mechanic to fields; each type of crop has an ideal moisture range, being inside this range increases harvest yield
– Moisture changes constantly depending on sunlight, temperature and rainfall
– Crops with extremely low moisture will wither
– Hail will now cause damage and wear to vehicles left outside
– Wheel physics changed significantly
– Maximum amount of snow has been doubled
– Livestock will leave “footprints” in deep snow (only on high-end systems)

– Blizzards:
— Blizzards are rare events that will cause significant snowfall in a short period of time, causing up to 1 metre high snow
— Temperature during blizzards can go as low as -15 celsius
— Snow will likely remain for much longer time

– Droughts:
— Droughts result in extreme heat which will lead to rapid moisture loss in fields

– Fog:
— Extremely thick fogs may occur where visibility is extremely low for up to 14 hours

– Wheel Physics:
— Friction for all wheel types have been changed to be much more realistic
— Friction will now decrease more realistically based on road and vehicle conditions, including vehicle weight, snow amount, and snow wetness
— Braking times are now dependant on friction and number of wheels; lower friction will result in longer braking times, whereas more wheels result in faster times
— Wheels will gradually destroy snow more realistically, based on the weight the wheel is carrying, snow amount and snow wetness
— Heavier vehicles will sink in snow much more than lighter vehicles; sunk vehicles may get completely stuck
— Driving cars and heavy equipment in heavy snow will be almost impossible as a result, specific vehicles, such as vehicles with tracks, are required

– Grass Moisture System:
— After tedding mowed grass, it will dry into hay over time based on its moisture
— Tedded grass has its own individual moisture content based on the moisture of the field when it was mowed
— Tedded grass will gain/lose moisture at different rates than fields
— New info box when standing on tedded grass, showing its moisture, required moisture, and whether it needs to be tedded (currently disabled on MP)
— Please bear in mind that this feature in its current state may cause lag on lower-end systems or on extremely large fields

Version 1.1.0.2:
* Fixed an issue causing certain mods to freeze the game
* Fixed sprayers not increasing the moisture of every intended cell
* Fixed sprayers not having a visible spray effect for water
* Fixed wrapped bales being affected by rain
* Possible fix for game occasionally temporarily freezing when saving
* Lowered the volume of certain ambient sounds
* Lowered the cost of passive irrigation
* Sprayers are now limited to fields
* Lowered water usage of sprayers
* Increased moisture gain through passive irrigation and spraying
* Lowered passive moisture loss
* Harvesting contracts should now account for withering and different moisture values across the field

Credits:
Arrow

Download [1 MB]

NF Marsch Realistic Extension v 1.0

NF Marsch Realistic Extension v 1.0

This mod changes things on the NF Marsch map that find unrealistic.
Nothing more, nothing less.

Here are things that have already been adjusted:
– Reduced palettes from 5000 to 1000
– All productions with the exception of placular BGAS have been manufactured 5 times slower, cheaper and smaller in quantity on the stock market
– Pre-plaice bgas were made about 40% cheaper
– Animals in general by adjusting fewer animals in the stable and realistic quantities, manure and milk (based on the TL + model of 22)

Required mods: NF Marsch 4X.

Credits:
Achimobil

Download [80 KB]

Terrain Height Adjuster v 1.0.0.3

Terrain Height Adjuster v 1.0.0.3

Enhanced Surface Interaction:

Introduced detailed friction and slip probabilities for various surfaces:
– Plowed Fields: Reduced friction and increased slip chances up to 80%
– Cultivated Fields: Adjusted slip chances to 60%
– Default Surfaces: Reduced slip chances to 20%

Added friction dynamics for dirt roads:
– Dry weather: Reduced friction by 10%
– Rainy weather: Reduced friction by 30%

Introduced adjustments for natural cover surfaces:
– Dry weather: Reduced friction by 20%
– Rainy weather: Reduced friction by 40%

Improved Slip and Stuck Mechanics:
– Replaced completely stuck conditions with a 100% slip mechanic, ensuring stationary vehicles with spinning wheels

Slipping in the rain – vehicles lose traction and may skid on wet grass and mud.
Deep ruts – heavy machinery leaves noticeable tracks, especially in soft soil after rain.
Getting stuck in mud – driving on wet soil with narrow tires increases the chance of getting stuck.
Changing resistance – different surfaces (asphalt, grass, mud) affect handling and fuel consumption.
Dynamic parameter adjustments – the mod automatically reacts to weather and surface changes.

Version 1.0.0.3:
* Different types of tires exert varying degrees of pressure on the ground, which should be taken into account during heavy work
* Removed sliding on grass and dirt roads as it was barely noticeable
* Removed aquaplaning
* Added visual changes to the ground. However, this comes with a drawback—you will notice it when working with the plow
* The code has been slightly rewritten, and now for it to work correctly, please read the mod’s header

Credits:
Erata

Download [57 KB]