The exhaust effects are no longer white but black (or more transparent).
Version 1.0.0.1:
* Vehicles without AdBlue/DEF have visible, black exhaust fumes
Credits:
Rival
This category encompasses a diverse collection of mods that don’t neatly fit into other classifications. Discover a world of unexpected enhancements, ranging from decorative items and gameplay tweaks to entirely new features. From functional tools and utilities to purely aesthetic additions, these miscellaneous mods offer endless possibilities to customize and expand your Farming Simulator 25 experience.
The exhaust effects are no longer white but black (or more transparent).
Version 1.0.0.1:
* Vehicles without AdBlue/DEF have visible, black exhaust fumes
Credits:
Rival
VERSION DISABLES: BEETROOT, CARROT, PARSNIP, SUGARBEET, POTATOES, COTTON.
This mod will turn off the generation of the specified crops from the “Premium Expansion DLC” (beetroot, carrot, parsnip) on unowned fields.
It is suitable for maps with too large or different shaped fields.
The restriction is not applied to owned fields.
Activation on:
– New game – no selected crops will be generated on any unowned fields
– Game in progress – crops already generated on non owned fields will remain until the end of the season, and contracts may be offered for their harvest. If they are not harvested, the crops will wither and not be generated the following year
Credits:
Dr.Drulia
In my opinion, there was a missed opportunity to make the pumps on the rice patties function as water filling points.
Yes, if you turn them on and start filling your field, you can fill from the water puddle that forms, but this is more flexible and easier to deal with.
You can put this trigger down beside any building you think should be a water fill point and you’re good to go.
Version 1.0.0.1:
* Fix typo causing unable to load xml error
Credits:
Bad Pixie Design
What does it contain?
– Buildings with pigs, chickens and garages for grain/machines
– Greenhouse production
– Area for expansion
– Machines at the start
– 120000 in the account, 100000 credit
– Zeroed statistics
Credits:
d4wid33k
This mod removes the “merged shadows” from the vehicle lights.
This means that shadows are calculated for each individual light source instead of several at the same time, resulting in more realistic shadows.
Attention: The shadows require a lot of performance and can lead to reduced FPS on weaker PCs.
Credits:
Rival