Riverbend Springs Map Savegame made for big Machines.
Credits:
bundix
This category encompasses a diverse collection of mods that don’t neatly fit into other classifications. Discover a world of unexpected enhancements, ranging from decorative items and gameplay tweaks to entirely new features. From functional tools and utilities to purely aesthetic additions, these miscellaneous mods offer endless possibilities to customize and expand your Farming Simulator 25 experience.
Files to add more paintable texutres (US, EU, AS map).
Just replace your mapUS/mapEU/mapAS file in your game files: ..\common\Farming Simulator 25\data\maps\mapUS for example.
Credits:
SnowyFS
The Save contains:
– 2 Tractors
– Combine Harvester with Header
– Cultivator
– Seeder
– Plow
– Trailer
– Tur
– Forks and Bucket
Placed machines, farm buildings and starting resources.
Balanced development of the farm, ready for further expansion.
The farm is located near the shop near the original farm (click Tab in the game to find out).
The file contains a ReadMe document in which you will learn where and how to install it.
Credits:
Outsider
This mod lifts the animal husbandry limit from 15 to 64 so now you can have up to 64 animal husbandries per Savegame in SP and Mulitplayer.
Note though that the limit wasn’t arbitrary and there are some performance considerations when having that many animals.
Recommend to only use all 64 slots if your PC (and the PC’s of your other players in case of a server) can handle it. Its also recommended to not place all the husbandries next to each other, instead have them scattered around the map.
Credits:
modelleicher (Farming Agency)
This mod raises the Limit of the max possible number of Productions placeable in a savegame.
Default this number is set to a maximum of 60 Productions.
With the help of this mod this Limit is raised to 120.
Note that the Limit isn’t set without reason so increasing it and placing more Productions than intended might come with some performance drawbacks especially if all of those productions are actively producing stuff.
How many placeables are possible without negative effects are dependend on other factors within each savegame so you have to see for yourself.
Credits:
modelleicher (Farming Agency)