FS25 mods

FS25 Misc

This category encompasses a diverse collection of mods that don’t neatly fit into other classifications. Discover a world of unexpected enhancements, ranging from decorative items and gameplay tweaks to entirely new features. From functional tools and utilities to purely aesthetic additions, these miscellaneous mods offer endless possibilities to customize and expand your Farming Simulator 25 experience.

Major Service v 1.0

Major Service v 1.0 Major Service v 1.0 Major Service v 1.0

Are those equipment repair costs starting to hurt the bank balance? Then it’s time to give your equipment a Major Service.

Damage on new equipment starts slow but increases to a peak normally at 50 hours. For example, harvesting a 43 ha (106 ac) field (4 hours of work) with a brand-new combine causes 10% damage, while harvesting the same field with a combine that has 50 hours of use results in 37% damage.

Giving the combine with 50 hours on it a Major Service will make it act like new again. The Major Service costs 5% of the price paid for the equipment and can be done from as early as 25 hours but will be needed again in another 25 – 50 hours. Nothing bad will happen if you do not do a Major Service.

NOTES:
10% damage costs the same to repair at 1 hour or 50 hours of use.
Works with “Repair and Paint Settings”

Credits:
twproductions

Download [88 KB]

Real Sky v 1.1

Real Sky v 1.1 Real Sky v 1.1 Real Sky v 1.1

Real sky converted from FS22.
You can find it on constructions —> Decorations —> Other
If you want to change sky to other one, first sell the one you placed before.
THIS SKY DOES NOT MOVE, ITS PLACED JUST AS LIKE OBJECT FOR DECORATION

Version 1.1:
* Multiplayer support added

Credits:
Starlexs, RabateK21, User12, White2115, Johny7, Heros

Download [27 MB]

Fog Control v 1.0

Fog Control v 1.0

Mod for controlling fog in the game.
It is tuned in the play settings.

You can configure the following parameters:
– the density of ground fog
– High fog density
– Covering the fog
– The time of the beginning and the end of the fog

Credits:
BMProd

Download [111 KB]

Extended Functions v 1.4

Extended Functions v 1.4

Key features of the mod:
Extended information in the info for productions, animal stables, including feeding robots, fields, silos, manure storage, and vehicles
Fill levels in productions and stables are highlighted in color
In stables, the possible storage level of feed is limited according to the mixing ratio (for animals with parallel feeding: pigs, horses) and overfilling is prevented
In productions, the mode of the output products is adjusted to: storage, removal, distribution, and direct sale
The mode can be set collectively or separately for all output products
Pallets in productions can be removed manually by specifying the number
In full silos, the dialog is adjusted so that only the stored fill types are available for removal
Opening times can be set and adjusted via the XML of a production or conveniently in-game

The mod makes the following limits adjustable:
Production points (1 – 120)
Animal stables (1 – 64)
Pallets (300 – 9999)
Bales (300) – 9999)
Fill types (512)

Adjustments can be made in the XML file in the ModSettings folder in the mod’s subfolder. The limits for bales and pallets are set using the objectLimit setting.

Credits:
inconspicuously007

Download [60 KB]