FS25 mods

FS25 Misc

This category encompasses a diverse collection of mods that don’t neatly fit into other classifications. Discover a world of unexpected enhancements, ranging from decorative items and gameplay tweaks to entirely new features. From functional tools and utilities to purely aesthetic additions, these miscellaneous mods offer endless possibilities to customize and expand your Farming Simulator 25 experience.

Real Sky v 1.1

Real Sky v 1.1 Real Sky v 1.1 Real Sky v 1.1

Real sky converted from FS22.
You can find it on constructions —> Decorations —> Other
If you want to change sky to other one, first sell the one you placed before.
THIS SKY DOES NOT MOVE, ITS PLACED JUST AS LIKE OBJECT FOR DECORATION

Version 1.1:
* Multiplayer support added

Credits:
Starlexs, RabateK21, User12, White2115, Johny7, Heros

Download [27 MB]

Fog Control v 1.0

Fog Control v 1.0

Mod for controlling fog in the game.
It is tuned in the play settings.

You can configure the following parameters:
– the density of ground fog
– High fog density
– Covering the fog
– The time of the beginning and the end of the fog

Credits:
BMProd

Download [111 KB]

Extended Functions v 1.4

Extended Functions v 1.4

Key features of the mod:
Extended information in the info for productions, animal stables, including feeding robots, fields, silos, manure storage, and vehicles
Fill levels in productions and stables are highlighted in color
In stables, the possible storage level of feed is limited according to the mixing ratio (for animals with parallel feeding: pigs, horses) and overfilling is prevented
In productions, the mode of the output products is adjusted to: storage, removal, distribution, and direct sale
The mode can be set collectively or separately for all output products
Pallets in productions can be removed manually by specifying the number
In full silos, the dialog is adjusted so that only the stored fill types are available for removal
Opening times can be set and adjusted via the XML of a production or conveniently in-game

The mod makes the following limits adjustable:
Production points (1 – 120)
Animal stables (1 – 64)
Pallets (300 – 9999)
Bales (300) – 9999)
Fill types (512)

Adjustments can be made in the XML file in the ModSettings folder in the mod’s subfolder. The limits for bales and pallets are set using the objectLimit setting.

Credits:
inconspicuously007

Download [60 KB]

Info Display Extension v 1.2.0.1

Info Display Extension v 1.2.0.1 Info Display Extension v 1.2.0.1

A small mod to extend the displays.

Extends the Info Hud displays of:
– Silos
– Productions
– Animal sheeds
– Manure heaps
– Trees
– Vehicles and attachments
– Field growth
– Factories and event buildings
– Adds units of numbers where possible as not everything is in liters

Version 1.2.0.1:
* Fix lua error of Patch 1.9.0.1 with working width
* Missions for fruits that require a preparer are now generated (make sure that your map also has a suitable sales point for loose goods)
* Incorrect display of quantities in feeding robots if the map has changed the base recipe
* Double manure display for animal barns with integrated manure pile

Credits:
Achimobil

Download [107 KB]

Precision Farming Configurator v 1.0.0.1

Precision Farming Configurator v 1.0.0.1

This is just a small addon that is meant to add requested items to Precision Farming.

Currently it does the following:
– Allows rerouting/embedding the PF configuration to a map mod. This is on top of the normal things you can configure from a map. For example, if you wanted to remove crops from the tramline code (or disable tramlines completely) you could use this feature to do so.
– Allows the use of any spray type with Precision Farming. To do this, you simply list the spray type and its parent (vanilla spray type). The parent tells PF which type of calculations to use when using the custom spray type. PF calculates things differently depending on if it is currently using solid fertilizer, liquid fertilizer, herbicide, manure, etc…
– The path you specify should contain whatever PF files you want to change. The file names and folder structure in your map embedded folder should be the same as the PF mod itself. Also, you do not have to copy all of the PF files to your map, only the ones you want to change. This mod will fail over to the default PF files for anything missing

Credits:
ThundRFS

Download [94 KB]