FS25 mods

FS25 Misc

This category encompasses a diverse collection of mods that don’t neatly fit into other classifications. Discover a world of unexpected enhancements, ranging from decorative items and gameplay tweaks to entirely new features. From functional tools and utilities to purely aesthetic additions, these miscellaneous mods offer endless possibilities to customize and expand your Farming Simulator 25 experience.

ZCA Railroads v 1.0

ZCA Railroads v 1.0

This mod introduces a railroad system to Farming Simulator 25, enhancing the game’s transportation and logistics options. Drawing inspiration from developers like JWeezy, it aims to provide users with the tools necessary to incorporate railroads effectively into their farming operations. The railroads are designed as placeable objects located in a separate section of the decoration tab, making them easily accessible.

The game’s grid is set to 25cm x 25cm, with the ability to rotate pieces every 7.5 degrees. When using the tracks tagged with [GRID], players can ensure that their layouts align perfectly when snap mode is enabled. For connections between non-synced pieces, retractable tracks are included in the mod. Users are also guided to use the Switch Cap for completing turns while maintaining grid alignment. This release is still in beta, allowing for feedback and reporting of any issues that may arise.

Additionally, this mod offers compatibility with other railroad mods, encouraging users to explore the broader railroad ecosystem within Farming Simulator 25.

– Placeable railroads in decoration menu
– Game grid: 25cm x 25cm
– Rotation: every 7.5 degrees
– Tracks with [GRID] tag for alignment
– Retractable tracks for connection adjustments

Credits:
zcaalock

Download [19 MB]

Liquid Storage and Transport Pack v 1.0

Liquid Storage and Transport Pack v 1.0

The Liquid Storage and Transport Pack v 1.0 for Farming Simulator 25 enhances your farming operations by providing essential tools for managing and transporting various liquids. This mod pack features three liquid storage tanks of varying capacities, catering to the needs of different farm sizes. The tanks can hold 500,000L, 1,000,000L, and a substantial 5,000,000L, allowing for efficient storage solutions.

In addition to the storage tanks, the pack includes two types of transport trailers specifically designed for liquid transport. The trailers, modified from the MKS series (MKS8 and MKS32), come in multiple color options and capacities, giving you versatility in how you manage your liquid resources.

The small liquid storage option is priced at €25,000 with a daily maintenance cost of €25, while the medium storage tank costs €50,000 with €50 maintenance. The large storage tank, suitable for extensive operations, is priced at €125,000 and incurs a maintenance cost of €125 per day.

For transport, the MKS8 trailer provides options for 8,000L, 15,000L, and 25,000L capacities at a price of €25,000.

Small liquid storage:
– Price: €25,000
– Capacity: 500,000 L
– Maintenance: €25 / day

Medium liquid storage:
– Price: €50,000
– Capacity: 1,000,000 L
– Maintenance: €50 / day

Large liquid storage:
– Price: €125,000
– Capacity: 5,000,000 L
– Maintenance: €125 / day

Liquid trailer MKS8:
– Price: €25,000
– Capacities: 8,000 L, 15,000 L, 25,000 L
– Category: Barrels

Liquid trailer MKS32:
– Price: €90,000
– Capacities: 32,000 L, 50,000 L, 80,000 L
– Category: Barrels

Credits:
PBSMods

Download [9 MB]

Autodrive Silverrun Forest v 1.0

Autodrive Silverrun Forest v 1.0

– Full autodrive course for Silverrun Forest
– All productions connected
– Includes all main roads and forest paths
– Covers all sales points and fields
– Default forest points with options for customization
– Target points for roller coaster and boatyard included
– Organized folder structure
– Series of approach points for wood transport missions

This mod provides a comprehensive autodrive course specifically designed for the Silverrun Forest map in Farming Simulator. It includes connections for all available productions, ensuring efficient transport of goods. The course incorporates all main roads and forest paths, allowing for easy navigation throughout the environment.

In addition, all sales points and fields are included, making it convenient for players to manage their farming operations effectively. The default forest points are set up for immediate use, while players have the flexibility to modify or add their own if desired.

Furthermore, the mod features special target points for both the roller coaster and boatyard, enhancing gameplay options. A well-organized folder structure makes installation straightforward, and a variety of approach points have been created specifically for wood transport missions, increasing overall efficiency in timber handling.

Please note that this mod requires the Autodrive and Silverrun Forest mods to function properly.

Credits:
Benderspielt

Download [333 KB]

Power Tools v 1.1

Power Tools v 1.1 Power Tools v 1.1 Power Tools v 1.1 Power Tools v 1.1 Power Tools v 1.1

With the PowerTools menu you have quick and easy access to some “quality of life” features. Especially useful if you are a modder or content creator.

Using a single key/button (default F12) you activate the PowerTools menu. From there you can quickly navigate to the different functions without the need for a mouse or navigating through multiple menus.

Main Features:
– Add/remove money to your farm
– Fill vehicle – supports vehicles with multiple tanks/storage units and accepts any filltype supported by the vehicle *
– Spawn any type of pallet (including production materials like sugar and clothes) *
– Spawn any type of bale – supports round/square, all sizes and all types (straw, silage, cotton etc) *
– Spawn tree logs – currently only supports limited number of lengths *
– Toggle super speed, super strength or flight mode
– Quickly save the current game, ether via hotkey or the menu *
– Toggle HUD/interface on/off
– Repeat last command
– Open PowerTools menu in alternate mode (restart and exit to menu uses the “hard reset” method instead of “soft reset”)
– A limited PowerTools menu can now be opened when main menu is open as well as when the game is paused

Notes:
1. Features marked with an asterisk (*) isn’t available on dedicated servers, only in singleplayer and self-hosted multiplayer.
2. Many of the features requires that you have admin access (to prevent cheating in multiplayer) – in single player everyone is admin though
3. To be able to use “Repeat last action” you need to bind a hotkey in the input binding settings
4. The new alternate mode menu uses a separate hotkey (default Right Ctrl + F12)

Version 1.1:
– NEW: Field menu to change crop, ground type etc
– NEW: Quickly show/hide the HUD by holding down the help menu key (default: F1)
– NEW: Change UI scale via the alternate menu (non-persistent)
– NEW: Adds additional time scales (zero/pause as well as x1500, x5000 and x7500)
– NEW: Added CZ, HU and EA translation
– FIX: Fixed the issue where PowerTools conflicted with input dialogs from base game and other mods [#27]
– FIX: Flight should now automatically be active when enabling flight mode in the PowerTools menu (without the need to use the ‘J’ key)
– FIX: Enabling flight mode should no longer add a console command in the list of recently used console commands
– FIX: Spawning pallets now work in multiplayer (both dedicated server and self-hosted) [#15]
– FIX: Super strength now work in multiplayer (both dedicated server and self-hosted) [#8]

Credits:
w33zl

Download [122 KB]

Map Objects Hider v 1.1

Map Objects Hider v 1.1 Map Objects Hider v 1.1

If the mapper had different plans than you, stop making adjustments directly in the map and hide what bothers you in the game.

This mod is based on the LS22 mod and has been partially rebuilt for the LS25.

Map objects such as buildings, crash barriers, fences and much more can be hidden.
Only hidden objects can be retrieved afterwards via the dialogue.
This is saved in the savegame so that it remains permanently hidden as long as the map does not change.

Placeable buildings are sold or deleted and not hidden. You must have the authorisation to sell or delete them.
Trees are generally deleted and not hidden.
Sold or deleted objects cannot be reset.

But be careful:
– Not all object types and not all objects can be removed. (e.g. parked cars cannot be removed as they cannot be recognised).
– If the hierarchy of objects on the map changes (e.g. due to changes in the GIANTS Editor), some objects may reappear and have to be removed again.
– If a mod map is not set up correctly, removing some trees can cause the above problem.
– If buildings are not defined correctly in the map, this can lead to funny effects.
– It is possible to hide map edges. This can cause you to fall into a bottomless pit. You should not do this.

Version 1.1:
* UK Translations added
* Fix some reported null reference lua errors

Credits:
Achimobil

Download [118 KB]