Shader Preset: MKSHV1
– Installation: C:/Program Files (x86)/Farming Simulator 2025/x64
Version 1.1:
* Update on filter and texture polishing
* Added filters
Credits:
MaksTV
This category encompasses a diverse collection of mods that don’t neatly fit into other classifications. Discover a world of unexpected enhancements, ranging from decorative items and gameplay tweaks to entirely new features. From functional tools and utilities to purely aesthetic additions, these miscellaneous mods offer endless possibilities to customize and expand your Farming Simulator 25 experience.
Shader Preset: MKSHV1
– Installation: C:/Program Files (x86)/Farming Simulator 2025/x64
Version 1.1:
* Update on filter and texture polishing
* Added filters
Credits:
MaksTV
This is a Reshade Preset that makes the Game look way more realistic.
It was made by combining the best Aspects of other presets found and tweaked it to perfection.
How to use Reshader:
– Just extract the file and put it in the x64 folder of your game where all of your other preset are aswell: C:\SteamLibrary\steamapps\common\Farming Simulator 25\x64
– Use Reshade 6.3.3
Version 3.1:
* Updated StorePage
Credits:
Leando
Mod to augment contracting functions in FS25.
– The maximum number and the amount of missions generated is automatically adjusted to the number of fields on the map
– You can immediately generate new missions through the “New Contracts” button, or delete all of them with the “Clear Contracts” button
– You can sort the available contracts by type and field number, by total profit, or by profit per minute, to make it easier to find the one you desire
– You can activate more than three contracts at a time
– The mod adds some new vehicle combos to borrow for contracts
– With the “Details” button you can toggle on/ off the display of additional contract information. Like cost estimates for usage material as fertilizer, herbicide, or seeds. For harvest and baling contracts, it shows the minimum amount to be delivered, and the amount that you can keep (and sell). From this it calculates the total profit value for a contract, i.e. reward minus cost for fertilize/ spray/ sow contracts, and reward plus value of kept harvest for harvest/ baling contracts. It even estimates the time you will probably need for total completion of the job, by taking into account the work speed and work width of the appropriate leasing vehicles/ tools that are offered with the contract.
– All values shown in details display are estimates
– You should not take them absolutely, but rather as an indication of what contracts to prefer among others
Credits:
Mmtrx
This is a little addon that changes the way fill types and fruit types are loaded. Normally, xml files from the game install folders load first, then the map information is loaded and added to those existing entries.
This allows map makers to make their map configurations the base configuration, bypassing the game install files altogether. This allows for more flexibility and control when setting up map types, and also resolves some issues that can come from appending to existing entries.
Activating is as simple as copying the xml file(s) you want to use as the new base into your map, and use the thDefaultTypes key in your map.xml file. Examples are included in the sdk folder of this mod.
When overriding the base game xml file(s) inside of a map, make sure you copy and edit the full xml(s) file in question. Anything not included in the map will not load otherwise, because the vanilla config is being bypassed.
Note: This also addresses the fruit type double registration issue when trying to change vanilla fruit/fill type values. Double registrations will show a warning and try to self correct if this mod is enabled.
Credits:
ThundRFS
This automatically modifies the actual base game trailers, and will be applied to any new or existing trailers on your farm.
Please see the included read-me file for instructions on adding to your own mod trailers or pallets.
Version 0.3:
* Hopefully resolves #69 – IMPROVED MP SYNC
* There is quite a high probability that something is broken now
* Big change to the order of events when vehicles are loaded
* New configurations are written to settings (or sent to the server in MP) when clicking “YES” on the buy/lease/edit dialog
* Hopefully this means that the server now gets the settings before creating the vehicle
Features:
Credits:
loki_79