FS25 mods

FS25 Misc

This category encompasses a diverse collection of mods that don’t neatly fit into other classifications. Discover a world of unexpected enhancements, ranging from decorative items and gameplay tweaks to entirely new features. From functional tools and utilities to purely aesthetic additions, these miscellaneous mods offer endless possibilities to customize and expand your Farming Simulator 25 experience.

Power Tools v 1.1

Power Tools v 1.1 Power Tools v 1.1 Power Tools v 1.1 Power Tools v 1.1 Power Tools v 1.1

With the PowerTools menu you have quick and easy access to some “quality of life” features. Especially useful if you are a modder or content creator.

Using a single key/button (default F12) you activate the PowerTools menu. From there you can quickly navigate to the different functions without the need for a mouse or navigating through multiple menus.

Main Features:
– Add/remove money to your farm
– Fill vehicle – supports vehicles with multiple tanks/storage units and accepts any filltype supported by the vehicle *
– Spawn any type of pallet (including production materials like sugar and clothes) *
– Spawn any type of bale – supports round/square, all sizes and all types (straw, silage, cotton etc) *
– Spawn tree logs – currently only supports limited number of lengths *
– Toggle super speed, super strength or flight mode
– Quickly save the current game, ether via hotkey or the menu *
– Toggle HUD/interface on/off
– Repeat last command
– Open PowerTools menu in alternate mode (restart and exit to menu uses the “hard reset” method instead of “soft reset”)
– A limited PowerTools menu can now be opened when main menu is open as well as when the game is paused

Notes:
1. Features marked with an asterisk (*) isn’t available on dedicated servers, only in singleplayer and self-hosted multiplayer.
2. Many of the features requires that you have admin access (to prevent cheating in multiplayer) – in single player everyone is admin though
3. To be able to use “Repeat last action” you need to bind a hotkey in the input binding settings
4. The new alternate mode menu uses a separate hotkey (default Right Ctrl + F12)

Version 1.1:
– NEW: Field menu to change crop, ground type etc
– NEW: Quickly show/hide the HUD by holding down the help menu key (default: F1)
– NEW: Change UI scale via the alternate menu (non-persistent)
– NEW: Adds additional time scales (zero/pause as well as x1500, x5000 and x7500)
– NEW: Added CZ, HU and EA translation
– FIX: Fixed the issue where PowerTools conflicted with input dialogs from base game and other mods [#27]
– FIX: Flight should now automatically be active when enabling flight mode in the PowerTools menu (without the need to use the ‘J’ key)
– FIX: Enabling flight mode should no longer add a console command in the list of recently used console commands
– FIX: Spawning pallets now work in multiplayer (both dedicated server and self-hosted) [#15]
– FIX: Super strength now work in multiplayer (both dedicated server and self-hosted) [#8]

Credits:
w33zl

Download [122 KB]

Map Objects Hider v 1.1

Map Objects Hider v 1.1 Map Objects Hider v 1.1

If the mapper had different plans than you, stop making adjustments directly in the map and hide what bothers you in the game.

This mod is based on the LS22 mod and has been partially rebuilt for the LS25.

Map objects such as buildings, crash barriers, fences and much more can be hidden.
Only hidden objects can be retrieved afterwards via the dialogue.
This is saved in the savegame so that it remains permanently hidden as long as the map does not change.

Placeable buildings are sold or deleted and not hidden. You must have the authorisation to sell or delete them.
Trees are generally deleted and not hidden.
Sold or deleted objects cannot be reset.

But be careful:
– Not all object types and not all objects can be removed. (e.g. parked cars cannot be removed as they cannot be recognised).
– If the hierarchy of objects on the map changes (e.g. due to changes in the GIANTS Editor), some objects may reappear and have to be removed again.
– If a mod map is not set up correctly, removing some trees can cause the above problem.
– If buildings are not defined correctly in the map, this can lead to funny effects.
– It is possible to hide map edges. This can cause you to fall into a bottomless pit. You should not do this.

Version 1.1:
* UK Translations added
* Fix some reported null reference lua errors

Credits:
Achimobil

Download [118 KB]

Increased Fuel Prices v 1.0

Increased Fuel Prices v 1.0 Increased Fuel Prices v 1.0

Today’s fuel prices are a challenge for all farmers out there, even so in the virtual universe. These days it is more important than ever to choose your equipment visely, a big implement and powerful tractor means higher fuel consumption.

However, every cloud has a silver lining. If you produce your own fuel then you are the real winner, there has never been a better time to create your own biofuel!

GAMEPLAY:
* Fuel prices is increased with 30% to reflect the fuel economy situation of today. This also means you get 30% more if you sell your produced diesel!
* The value of AdBlue/DEF is increased by 30%.
* Diesel and DEF sell price is now also changing with the seasons (to enable seasonal variation on buy stations you need the Enhanced Seasonal Prices mod as well).
* The mass of diesel and AdBlue is now corrected to real values.

Credits:
ZYX, w33zl

Download [64 KB]

Extended Forage Harvester Pickup v 1.0

Extended Forage Harvester Pickup v 1.0 Extended Forage Harvester Pickup v 1.0

The Extended Forage Harvester Pickup mod allows players to collect windrows of hay and straw using specially designed forage harvester pickup headers. This mod enhances gameplay by providing an alternative method for gathering crops, making the process more efficient and streamlined. The headers are equipped to handle both hay and straw, allowing for versatile usage on farms. Players can easily attach these headers to compatible forage harvesters, ensuring a smooth operation while managing their fields. Experience improved crop collection and contribute to your farm’s productivity with this practical addition to your Farming Simulator experience.

Credits:
Warthog Mods

Download [84 KB]

Lock Steering Axle v 1.0

Lock Steering Axle v 1.0 Lock Steering Axle v 1.0 Lock Steering Axle v 1.0 Lock Steering Axle v 1.0

The Lock Steering Axle mod introduces a useful feature that enables players to lock and unlock the steering axle of trailers independently. This functionality enhances maneuverability, particularly when reversing, as the steering axle will automatically steer when it is not locked. Users can easily control this feature using designated keyboard shortcuts or controller buttons.

For keyboard users, the steering axle can be toggled between locked and unlocked states using the bracket keys [,]. For those using an Xbox controller, the combination of [LB] + [Y] serves the same purpose. This mod is ideal for players looking for improved control over their trailer movements and aiming for more precise handling in various farming scenarios.

Credits:
Ifko[nator]

Download [84 KB]