Rescue Chopper that generates income
Cost 20000$
Income per day is 600$
Version 1.2:
* Updated the ModDesc
Credits:
Adub Modding, ABP Team
This category encompasses a diverse collection of mods that don’t neatly fit into other classifications. Discover a world of unexpected enhancements, ranging from decorative items and gameplay tweaks to entirely new features. From functional tools and utilities to purely aesthetic additions, these miscellaneous mods offer endless possibilities to customize and expand your Farming Simulator 25 experience.
Rescue Chopper that generates income
Cost 20000$
Income per day is 600$
Version 1.2:
* Updated the ModDesc
Credits:
Adub Modding, ABP Team
Real sky converted from FS22.
You can find it on constructions —> Decorations —> Other
If you want to change sky to other one, first sell the one you placed before.
THIS SKY DOES NOT MOVE, ITS PLACED JUST AS LIKE OBJECT FOR DECORATION
Version 1.1:
* Multiplayer support added
Credits:
Starlexs, RabateK21, User12, White2115, Johny7, Heros
Mod for controlling fog in the game.
It is tuned in the play settings.
You can configure the following parameters:
– the density of ground fog
– High fog density
– Covering the fog
– The time of the beginning and the end of the fog
Credits:
BMProd
Key features of the mod:
Extended information in the info for productions, animal stables, including feeding robots, fields, silos, manure storage, and vehicles
Fill levels in productions and stables are highlighted in color
In stables, the possible storage level of feed is limited according to the mixing ratio (for animals with parallel feeding: pigs, horses) and overfilling is prevented
In productions, the mode of the output products is adjusted to: storage, removal, distribution, and direct sale
The mode can be set collectively or separately for all output products
Pallets in productions can be removed manually by specifying the number
In full silos, the dialog is adjusted so that only the stored fill types are available for removal
Opening times can be set and adjusted via the XML of a production or conveniently in-game
The mod makes the following limits adjustable:
Production points (1 – 120)
Animal stables (1 – 64)
Pallets (300 – 9999)
Bales (300) – 9999)
Fill types (512)
Adjustments can be made in the XML file in the ModSettings folder in the mod’s subfolder. The limits for bales and pallets are set using the objectLimit setting.
Credits:
inconspicuously007
A small mod to extend the displays.
Extends the Info Hud displays of:
– Silos
– Productions
– Animal sheeds
– Manure heaps
– Trees
– Vehicles and attachments
– Field growth
– Factories and event buildings
– Adds units of numbers where possible as not everything is in liters
Version 1.2.0.1:
* Fix lua error of Patch 1.9.0.1 with working width
* Missions for fruits that require a preparer are now generated (make sure that your map also has a suitable sales point for loose goods)
* Incorrect display of quantities in feeding robots if the map has changed the base recipe
* Double manure display for animal barns with integrated manure pile
Credits:
Achimobil