FS25 mods

FS25 Misc

This category encompasses a diverse collection of mods that don’t neatly fit into other classifications. Discover a world of unexpected enhancements, ranging from decorative items and gameplay tweaks to entirely new features. From functional tools and utilities to purely aesthetic additions, these miscellaneous mods offer endless possibilities to customize and expand your Farming Simulator 25 experience.

Real Vehicle Breakdowns v 0.9.1.1

Real Vehicle Breakdowns v 0.9.1.1

The way the RVB menu opens has changed slightly compared to the FS22 version: Now it can only be accessible if you sit in a vehicle.
Vehicles can only be repaired on the basic vehicle workshop Trigger.
This was implemented because many players had difficulty using the mod in FS22.
The generator of the vehicle only loads the battery if the engine runs at the idle speed.
The battery can also be charged at electrical charging stations. If the battery level drops to 10% or less, it can be charged in the vehicle workshop.
This version is only used for test purposes and errors can occur.

Version 0.9.1.1:
* The battery drains quickly – when using the yarder(shadow2391) (Koller K-300-T I tested) or using Autodrive – fixed
* Github issues#27
* Github issues#22
* General Settings loading (MP) bug – fixed

Credits:
Mathias

Download [272 KB]

AD Course Mecklenburg Vorpommern 4x v 1.0

AD Course Mecklenburg Vorpommern 4x v 1.0

– All factories and sales points entered
– All farms entered, including parking lots and silos
– Silos have a separate folder (unloading in rotation)
– Field edge courses with multiple exits (reduces travel time on large fields enormously)
– All fields have two points. The second is for the cutting unit carriage, for example, or as a waiting position for the next processing
– An automatic speed reduction would be made for all stationary speed cameras. But be careful, the guys in blue are also on the road with a mobile unit

Credits:
Bonzai1900

Download [570 KB]

Unrealistic Mods Pack v 3.1.1

Unrealistic Mods Pack v 3.1.1 Unrealistic Mods Pack v 3.1.1

The perfect mod for people who have little time to enjoy the game. Sometimes is hard to enjoy the game so this mod will help do everything a little bit faster.

Fendt Vario 300
Category: Small Tractor
Price: $134,500
Power: 150 hp
Max. speed: 45 kph

Fendt Vario 1000
Category: Large Tractor
Price: $382,000
Power: 400 hp
Max. speed: 60kph

Salek AKP 122
Category: Subsoilers
Price: $1,150
Required power: 20 hp
Working width: 30m
Working speed: 60 kph

Boss Alpin 251
Category: Loader Wagons
Price: 30,500
Required power: 60 hp
Working width: 30m
Working speed: 60 kph
Capacity: 1,000,000 L

Kuhn GMD 8730
Category: Mowers
Price: 35,000
Required power: 50 hp
Working width: 30m
Working speed: 60 kph

Bredal K105
Category: Fertilizer Spreaders
Price: $45,000
Working width: 30m
Working speed: 60 kph
Capacity: 100,000 L

Hardi Mega 1200L
Category: Sprayers
Price: 30,500
Working width: 24m
Working speed: 60 kph
Capacity: 100,000 L

Massey Ferguson 8570
Category: Harvesters
Price: $104,500
Power: 250 hp
Max. speed: 45 kph
Capacity: 1,000,000 L

Massey Ferguson 8570 Header
Category: Cutters
Price: $30,000
Working width: 30m
Working speed: 60 kph

Capello Diamant 8
Category: Corn Headers
Price: $63,500
Working width: 30m
Working speed: 60 kph

Elho Scorpio 550
Category: Stone Pickers
Price: 56,000
Required power: 50 hp
Working width: 30m
Working speed: 60 kph
Capacity: 100,000 L

Knoche Eco Cultivator 300
Category: Cultivators
Price: $16,000
Required power: 50 hp
Working width: 30m
Working speed: 60 kph

Farmtech EDK 650
Category: Trailers
Price: $6,000
Capacity: 1,000,000 L

Salek Mul 1000
Category: Mulchers
Price: $1,900
Required power: 12 hp
Working width: 30m
Working speed: 60 kph

Nordsten HK 25
Category: Power Harrows
Price: $12,000
Required power: 50 hp
Working width: 30m
Working speed: 60 kph

Nordsten HK 25 + NS 3030
Category: Seeders
Price: $33,500
Required power: 50 hp
Working width: 30m
Working speed: 60 kph
Capacity: 10000 L

Kuhn SB1290ID
Category: BalersSquare
Price: $164.000
Required power: 50 hp
Working width 30m
Working speed: 60kph

Johndeere C441R
Category: BalerRound
Price: $112.500
Required power: 50 hp
Working width: 30m to 120m
Working speed: 60kph

Vaederstad Rexius1230
Category: Rollers
Price: $46.500
Required power: 50 hp
Working width: 30m
Working speed: 60kph

Version 3.1.1:
* Fixed Diamant 8 folding
* Fixed Boss Alpin working width

Credits:
Terrible

Download [112 MB]

Better Animal Husbandries v 1.0

Better Animal Husbandries v 1.0

Better Husbandry is a mod that increase all your husbandry productions amount every game hour, from all your animals now you can get more product instead of the default, like for example.

COWS => MILK + BUFFALOMILK + MANURE + SLURRY
PIGS => SLURRY + MANURE
GOATS => GOATMILK
SHEEPS => WOOL
CHICKENS => EGG
HORSES => MANURE

A detailed example like if ‘1’ chicken produce ‘100’ eggs per game hour and the multiplier is ‘2’ then that chicken will product ‘200’ eggs.
You can adjust the multiplier under Game Settings (Press ESC button) so you can increase or decrease the value in your desire. (default: 2 – min: 0 – max: 100).
If you want to disable any setting you can set to it to ‘0’ value just note that if you change any setting you have to restart your savegame.
In order to apply the changes you made under settings.

Credits:
westor

Download [102 KB]

Default Types v 1.0.1.0

Default Types v 1.0.1.0

This is a little addon that changes the way fill types and fruit types are loaded. Normally, xml files from the game install folders load first, then the map information is loaded and added to those existing entries.

This allows map makers to make their map configurations the base configuration, bypassing the game install files altogether. This allows for more flexibility and control when setting up map types, and also resolves some issues that can come from appending to existing entries.

Activating is as simple as copying the xml file(s) you want to use as the new base into your map, and use the thDefaultTypes key in your map.xml file. Examples are included in the sdk folder of this mod.

When overriding the base game xml file(s) inside of a map, make sure you copy and edit the full xml(s) file in question. Anything not included in the map will not load otherwise, because the vanilla config is being bypassed.

Note: This also addresses the fruit type double registration issue when trying to change vanilla fruit/fill type values. Double registrations will show a warning and try to self correct if this mod is enabled.

Version 1.0.1.0:
* Configuration change, now all configured in the section of the map xml
* Added ability to re-route densityMapHeightTypes
* Added ability to re-route storeItems
* Added blackList capabilities
* Added backwards compatible code

Credits:
ThundRFS

Download [111 KB]