This mod removes the limit of soybeans only being able to be planted by planters.
Soybeans will now be available for planting with all seeders in game.
Credits:
Warthog Mods
This category encompasses a diverse collection of mods that don’t neatly fit into other classifications. Discover a world of unexpected enhancements, ranging from decorative items and gameplay tweaks to entirely new features. From functional tools and utilities to purely aesthetic additions, these miscellaneous mods offer endless possibilities to customize and expand your Farming Simulator 25 experience.
This mod removes the limit of soybeans only being able to be planted by planters.
Soybeans will now be available for planting with all seeders in game.
Credits:
Warthog Mods
Place this workshop and vehicle dealer in one at your farm to repair, buy, or sell vehicles/tools/pallet/etc directly at your farm.
One building allowed per farm, this works on multiplayer.
Farm Vehicle Shop
Category: Placeables > Tools
Price: $5,000
Monthly upkeep: $100
Configurations: Size
Credits:
Jos
This prefab contains various speed stickers that can be installed on vehicles or devices.
Speeds included: 5, 6, 8, 10, 20, 25, 30, 40, 50, 60, 80, 90, 100 and 120 kph.
Credits:
VAgri
An overhaul to the weather system, focusing mainly on snow.
Features:
– Adds 3 new “disaster” weather events, blizzards, droughts and extremely thick fog
– New grass moisture system which dries tedded grass into hay over time
– Extends the info display in the top right, adding information on temperature, upcoming disasters and predicted snow amount
– Adds a moisture mechanic to fields; each type of crop has an ideal moisture range, being inside this range increases harvest yield
– Moisture changes constantly depending on sunlight, temperature and rainfall
– Crops with extremely low moisture will wither
– Hail will now cause damage and wear to vehicles left outside
– Wheel physics changed significantly
– Maximum amount of snow has been doubled
– Livestock will leave “footprints” in deep snow (only on high-end systems)
– Blizzards:
— Blizzards are rare events that will cause significant snowfall in a short period of time, causing up to 1 metre high snow
— Temperature during blizzards can go as low as -15 celsius
— Snow will likely remain for much longer time
– Droughts:
— Droughts result in extreme heat which will lead to rapid moisture loss in fields
– Fog:
— Extremely thick fogs may occur where visibility is extremely low for up to 14 hours
– Wheel Physics:
— Friction for all wheel types have been changed to be much more realistic
— Friction will now decrease more realistically based on road and vehicle conditions, including vehicle weight, snow amount, and snow wetness
— Braking times are now dependant on friction and number of wheels; lower friction will result in longer braking times, whereas more wheels result in faster times
— Wheels will gradually destroy snow more realistically, based on the weight the wheel is carrying, snow amount and snow wetness
— Heavier vehicles will sink in snow much more than lighter vehicles; sunk vehicles may get completely stuck
— Driving cars and heavy equipment in heavy snow will be almost impossible as a result, specific vehicles, such as vehicles with tracks, are required
– Grass Moisture System:
— After tedding mowed grass, it will dry into hay over time based on its moisture
— Tedded grass has its own individual moisture content based on the moisture of the field when it was mowed
— Tedded grass will gain/lose moisture at different rates than fields
— New info box when standing on tedded grass, showing its moisture, required moisture, and whether it needs to be tedded (currently disabled on MP)
— Please bear in mind that this feature in its current state may cause lag on lower-end systems or on extremely large fields
Version 1.1.0.2:
* Fixed an issue causing certain mods to freeze the game
* Fixed sprayers not increasing the moisture of every intended cell
* Fixed sprayers not having a visible spray effect for water
* Fixed wrapped bales being affected by rain
* Possible fix for game occasionally temporarily freezing when saving
* Lowered the volume of certain ambient sounds
* Lowered the cost of passive irrigation
* Sprayers are now limited to fields
* Lowered water usage of sprayers
* Increased moisture gain through passive irrigation and spraying
* Lowered passive moisture loss
* Harvesting contracts should now account for withering and different moisture values across the field
Credits:
Arrow
This prefab is based on MittX original templates for the volvo L120H.
However, it is made under the Lizard brand to ensure compatibility with other brands.
It includes the following:
– Lizard_Roof bar
– Lizard_Engine bar
Version 1.0.1.2:
* Final update
* Small tweaks in names, origin point position, normalmaps
Credits:
FippeM123