AI vehicles leave tracks and deform the ground.
Version 2.0:
* Ground deformation compatible with version 1.10.0.0
Credits:
KCHARRO
This category encompasses a diverse collection of mods that don’t neatly fit into other classifications. Discover a world of unexpected enhancements, ranging from decorative items and gameplay tweaks to entirely new features. From functional tools and utilities to purely aesthetic additions, these miscellaneous mods offer endless possibilities to customize and expand your Farming Simulator 25 experience.
AI vehicles leave tracks and deform the ground.
Version 2.0:
* Ground deformation compatible with version 1.10.0.0
Credits:
KCHARRO
Automatically open or manually “AnimatedObject” doors and gates. No need to implement in other mods (Default Keys L and LCRTL+L, only on foot).
– Default key L = Switch door state: disabled/player+vehicles/only vehicles/only players (Default disabled)
– Default key LCTRL + L = Switch door open/close state: automatic/manually (default manually)
Optional over XML (Mods):
– Use ‘lockdoor=”true or false”‘ in the controls of AnimatedObject to lock individual doors.
– Use ‘autoopenState=”0 or 1 or 2 or 3″‘ in the controls of AnimatedObject to change the function 0=disabled, 1=on Vehicle+on Foot, 2=on Vehicle, 3=on Foot.
– Use ‘remoteControl=”false oder true”‘ in the controls of AnimatedObject to change the door automatic(false) or manually(true).
Credits:
HappyLooser
When buying or customizing a vehicle in the shop, players will now see a GPS configuration that must be manually added at an extra cost.
Without purchasing this upgrade, the GPS will remain unavailable.
This mod is ideal for players who enjoy realism, progression based gameplay, or roleplay scenarios where advanced features must be earned.
PLEASE NOTE: Due to the way base game GPS is implemented, all vehicles will have an option for buying the extra GPS configuration, even if it’s not actually practical (motorbikes, forklifts etc.)
Credits:
Bogy
An autodrive course for the map Negast 4X
– The farm is already in operation including the animal farms
– Fields connected + field edge courses
– Productions as well as purchasing and sales points
Credits:
Knuspexs
This mod expands the capabilities of all trailers including fashionables, adding support to additional bulk crops.
Now ordinary trailers can transport another additional culture of “grapes”
The mod is suitable for those who are engaged in grapes but is limited by default trailers with small capacity.
Credits:
B1zaro