This mod removes the limit of soybeans only being able to be planted by planters.
Soybeans will now be available for planting with all seeders in game.
Credits:
WarthogMods
This category encompasses a diverse collection of mods that don’t neatly fit into other classifications. Discover a world of unexpected enhancements, ranging from decorative items and gameplay tweaks to entirely new features. From functional tools and utilities to purely aesthetic additions, these miscellaneous mods offer endless possibilities to customize and expand your Farming Simulator 25 experience.
This mod removes the limit of soybeans only being able to be planted by planters.
Soybeans will now be available for planting with all seeders in game.
Credits:
WarthogMods
This mod dynamically adjusts the prices of crops, goods, animals, and passive income from placeable generators based on selling habits.
No more endlessly farming one crop or product for maximum profit.
Be mindful not to overproduce and sell too much of any resource, or risk impacting the local market and dropping the prices.
Compete with other players in multiplayer games over the supply and demand of resources.
The annual demand of each resource is €35,000 worth on hard, €63,000 on normal, and €105,000 on easy economic difficulty.
Doubled if seasonal growth is off.
Credits:
bwibble
This is a Reshade Preset that makes the Game look way more realistic.
It was made by combining the best Aspects of other presets found and tweaked it to perfection.
How to use Reshader:
– Just extract the file and put it in the x64 folder of your game where all of your other preset are aswell: C:\SteamLibrary\steamapps\common\Farming Simulator 25\x64
– Use Reshade 6.3.3
Version 4.0:
* Updated Shaders for even more Realism
Credits:
Leando
With this mod you can build a finished AD T-intersection on the map.
In the construction menu under Decorations – Other you will find four T-intersections with track widths of 3m, 4m, 5m and 6m.
These T-intersections have a positioning aid (yellow cross) to align them.
If you leave the construction menu after placing them, the waypoints of an AD T-intersection are created with a destination point in the middle.
You can then connect these to your route network.
The yellow cross can be sold again via the construction menu.
You should delete the destination points of the T-intersections again after completing the routes, otherwise they will influence the route calculation by AutoDrive.
They are very useful for creating routes, as they allow you to drive directly to every T-intersections with AutoDrive. You need a mod that allows placement on land that does not belong to you.
Credits:
Williwillswissen
With this mod, you can build a return route to the ready -to -use marker on the map. You can use this route for parking spaces or bunker silo inputs, for example.
In the construction menu under decorations – another, you will find two return routes with lengths of 25 m, 50 m, 75 m and 100 m. These return routes have positioning aid (yellow cross) to align them.
If you leave the construction menu after having placed them, the ways of waypoints of a return route are created with a destination point at the end.
You can then connect them to your route network. The yellow cross can be sold again via the construction menu. You need a mod that allows you to place them on land that does not belong to you.
Credits:
Williwillswissen