It releases the save on Medium slightly large machines.
The downside is that one gate opens in the wrong direction.
Credits:
Karbo
This category encompasses a diverse collection of mods that don’t neatly fit into other classifications. Discover a world of unexpected enhancements, ranging from decorative items and gameplay tweaks to entirely new features. From functional tools and utilities to purely aesthetic additions, these miscellaneous mods offer endless possibilities to customize and expand your Farming Simulator 25 experience.
It releases the save on Medium slightly large machines.
The downside is that one gate opens in the wrong direction.
Credits:
Karbo
This automatically modifies the actual base game trailers, and will be applied to any new or existing trailers on your farm.
Please see the included read-me file for instructions on adding to your own mod trailers or pallets.
Version 0.4.1.1:
Credits:
loki_79
AutoDrive isn’t simply about getting from point A to point B.
It’s about creating a seamless, interconnected network of routes that empower your workers and optimize your workflow.
Whether you’re hauling crops, delivering supplies, or managing complex field operations, AutoDrive is your command center.
Version 3.0.0.2:
* Various updates to the language files (thanks to all translators)
* Various fixes regarding unload drivers (e.g. vehicles drives under pipe but doesn’t stop, vegetable harvester)
* Various fixes regarding collision detection (e.g. signs, barriers, AI traffic)
* Fix regarding reverse driving (e.g. faulty collision detection)
* Fix regarding the detection of rear unloading via flap or grain pusher
* Fix regarding height detection because of “floor deformation” (e.g. when creating curves with the mouse at inclined surfaces)
* Fix regarding non-visible/activatable mouse pointer in some vehicles (especially in multiplayer)
* Fix regarding non-activatable HUD in some vehicles
* Fix regarding turning off all lights after parking
* Fix regarding missing info messages (e.g. when you click on park but no parking space is assigned)
* Fix regarding UAL and center unloading
* Fix of various LUA errors
* Immediate adoption of changed visual settings (e.g. line thickness)
* Visual improvement with regard to selection lists (e.g. transparency of the target selection list)
* Helper button shows “CP” first when CoursePlay is found
* Various updates in the cooperation with CP (refilling, parking, etc.)
* For seed drills, fertilizer and seed loading must be selected via multiselect
* Front mounted forage harvesters are now supported
* Waypoints that are closer to the vehicle are now preferred
New Features:
* AutoDrive_config.xml: Route version and creator can be stored
* Autostart of AD similar to the Giants helper (adjustable in the menu)
Credits:
Stephan-S
This is the in game empty pallet but holds more items and has a larger quantity.
They are compatible with pallet storage so you can fill them and then tuck them into a storage shed until it is time to sell them.
Pallets only cost $15 dollars and you can buy them 8 at a time if you like.
These pallets are compatible with autoloading mod.
Credits:
Asylum Modding
Mod that adds new currencies, not originally available in the game: Brazilian Real, Chinese Yuan, Czech Koruna, Hungarian Forint, Japanese Yen, Norwegian Krone, Polish Zloty, Romanian Leu, Russian Ruble, South Korean Won, Swiss Franc, Turkish Lira, Ukrainian Hryvnia.
Credits:
Rockstar