Auto repair all owned vehicles/tools at ~00:00 hour (not missions vehicles).
Credits:
HappyLooser
This category encompasses a diverse collection of mods that don’t neatly fit into other classifications. Discover a world of unexpected enhancements, ranging from decorative items and gameplay tweaks to entirely new features. From functional tools and utilities to purely aesthetic additions, these miscellaneous mods offer endless possibilities to customize and expand your Farming Simulator 25 experience.
Auto repair all owned vehicles/tools at ~00:00 hour (not missions vehicles).
Credits:
HappyLooser
This mod is suitable for Dedicated Servers.
As soon as the last player leaves the server, the savegame is automatically saved.
If no player is on the server, the autosave is stopped.
This prevents overwriting useful savegames by the backup manager.
There is no change and effect in the singleplayer.
In multiplayer mode, the mod must still exist on the client.
Credits:
HappyLooser
This “mod” changes the crop calendar to one much more suited to UK maps, it allows both spring and autumn drilling of Wheat, Barley, OSR (Canola) and Oats. The drilling and harvesting season for Sunflowers were moved slightly 1 month closer together and Sugar beet now have a largely extended harvest season through until February.
Currently no crops are disabled which still allows crops like Cotton, Rice and so on to be grown despite them not being grown in the UK, this may change in a future update
While still being a “mod” it is not installed the same as other mods, INSTALL INSTRUCTIONS ARE INCLUDED, due to the way FS25 is there is no way for a map to have a custom crop calendar or even custom crops at this time since regardless of how the XMLs are setup the game forces maps to load the default folder, however this file replaces the base game foliage folder with a modified one allowing this to work, Because of this it cannot work for public MP games, it should work if all users on a MP game have this but its completely untested in MP.
There is a default foliage folder included that just has to be renamed and put back if you wanted to play MP or just use the default one.
Credits:
Heavy Metal Modding
This is a Reshade Preset that makes the Game look way more realistic.
It was made by combining the best Aspects of other presets found and tweaked it to perfection.
How to use Reshader:
– Just extract the file and put it in the x64 folder of your game where all of your other preset are aswell: C:\SteamLibrary\steamapps\common\Farming Simulator 25\x64
– Use Reshade 6.3.3
Version 3.3:
* Updated Store Page
* Updated Mod Files
Credits:
Leando
Boost your contracts by making more money, and allowing collection of the spoils!
Features:
– 50% more profit from every contract
– 10 max contracts
– 5 max contracts per type
– 50 total contracts available
– Borrowed contract equipment comes with free fieldwork items to fill your tools
– Allow using swathing equipment on harvest missions
– Allow collecting straw from harvest missionss
– Allow collecting grass from mowing missions
– Allow collecting stones from plow, cultivate, and sowing missions
All of the above settings can be modified via an XML settings file at FarmingSimulator2025/modSettings/ContractBoost.xml
Version 1.0.8.6:
* Fixed preferStrawHarvestMissions adjusting the logic to prevent straw baling contracts from being created on harvest ready fields, indirectly allowing those fields to be available for harvesting contracts. This setting also prevents straw baling contracts from being created on “greenBig” field (one state before harvest ready), which the game allows for some odd reason. Having this setting on will still allow grass baling missions, and will still allow straw baling missions on harvested fields (which is a base game “feature”)
* Fixes #68
* Added windrowers to Bale Contracts, allowing the player to re-windrow the field before baling. This should allow baling missions to be easily done by workers by windrowing first, then matching the settings from the used windrower to the baler
Credits:
GMNGjoy