FS25 mods

FS25 Farming Simulator 25 mods

Orizzonti MixRev Series v 1.0.1.0

Orizzonti MixRev Series v 1.0.1.0

The MIX REV reversible mulcher, suitable for working on grass, vineyard prunings, orchard and corn stalks, ideal for 40-80 hp tractors.
– Working Width: from 1.6m to 2.0m
– Price: from 6.500 $ to 7.100 $
– Power range: 40-80 hp
– Working speed: 12 kph

Version 1.0.1.0:
* Fixed working speed on Orizzonti MixRev 200

Credits:
SMI Modding Team

Download [14 MB]

Mixer and Fermenter v 1.1

Mixer and Fermenter v 1.1

The mixer and the fermenter are two complementary factories to feed your cows.

The factory allows you to produce total mixed ration.
You will need: hay, straw and silage.
Price: $50,000
Monthly maintenance: $30

The silo allows you to transform your grass and hay into silage.
Price: $30,000
Monthly maintenance: $10

Version 1.1:
* Trigger correction
* Removal of collisions on nozzles

Credits:
GRIMLOCK_RRC

Download [1 MB]

Contract Boost v 1.1

Contract Boost v 1.1 Contract Boost v 1.1 Contract Boost v 1.1 Contract Boost v 1.1

Boost your contracts by making more money, and allowing collection of the spoils!

Features:
– 50% more profit from every contract
– 10 max contracts
– 5 max contracts per type
– 50 total contracts available
– Borrowed contract equipment comes with free fieldwork items to fill your tools
– Allow using swathing equipment on harvest missions
– Allow collecting straw from harvest missionss
– Allow collecting grass from mowing missions
– Allow collecting stones from plow, cultivate, and sowing missions

All of the above settings can be modified via an XML settings file at FarmingSimulator2025/modSettings/ContractBoost.xml

Version 1.1:
– User contributed translations: cz, da, es, fr, it, pl, pt, ru
– Allow collecting hay from tedding contracts.
– Allow collecting straw bales from baling contracts.
– Allow collecting wrapped silage bales from bale-wrapping contracts.
– Added cultivator to seeding missions, just in case you mess up
– Added windrower to baling missions, so you can use a worker to bale.
– Added support customizing of the number of contracts for each type of contract individually, with the ability to “disable” contract types you don’t want to see.
– Added feature to remove already added fill items when the enableFieldworkToolFillItems setting is switched off
– Added feature to remove unwanted contracts when you change the customMaxPerType setting. This setting is executed both on game load and save.
– Added feature to “prefer” harvesting missions over baling missions as cereal-crop harvesting missions are less frequent due to the new straw baling missions.
– Added feature to enable or disable certain types of harvesting contracts.
– ContractBoost settings are now managed in-game:
– All settings previously in the configuration file can be set in the General Settings panel in-game, and will be updated when saving your game.
– The new FS25_ContractBoost.xml configuration file in savegame folder should only be manually edited while game is not running.
– The old ContractBoost.xml configuration file in modSettings folder has been depreciated
– Settings have been rebuilt to support MP synchronization :: The server is the source of truth for settings, clients receive settings on connect or change.

Credits:
GMNGjoy

Download [122 KB]

Financing v 1.0.0.2

Financing v 1.0.0.2

Adds the ability to pay for new vehicles using financing, allowing you to pay for new vehicles with monthly payments over either 6, 12 or 24 months, with small interest rates. Missed payments will result in additional interest, and failing to pay back the total sum by the end of the financing period will result in the vehicle being repossessed.

Version 1.0.0.2:
* Improved mod compatibility
* Fixed a nil reference loop crash
* Fixed payment issue on mp

Credits:
Arrow

Download [96 KB]

Courseplay v 8.0.0.10

Courseplay v 8.0.0.10

Courseplay allows you to generate field courses with additional features, for example: headlands.
It also enables the usage of balers and forage wagons, that can be send on the same course, as a mower or harvester from before.
Another big feature is the collecting or wrapping of bales on the field.
New with this iteration of CP is the vine fieldwork.
Fieldwork courses can be setup in multitool mode, which allows the use of up to 5 driver working in a convoy on the same field.
It’s also possible to have the combine unload in a trailer on/near the field automatically.
Custom field borders can be assigned for courseplay to use, for example: in case of a meadow, which isn’t recognised as a normal field.
Lastly cp has a interface for AutoDrive, which allows for refilling of a seeder at a nearby silo or unloading a forage wagon and so on.
With Version 7.2.1.0 or higher it is also possible to use the combine unloader to create a heap near the field.
What is the expert Mode: When the expert Mode is deactivated, you have only access to some settings.
The other settings are hidden and set to default values, which works in most situations.
That way, we try to help Users to get easier into Courseplay without being overwhelmed from all the settings.

Version 8.0.0.10:
* Internal pathfinder improvements and better smoothing
* Added support for Universal Autoload from @loki79uk

Credits:
Courseplay Team

Download [4 MB]