Installation: Disk_c/programs(x86)/Farming Simulator 2025/data/fillplanes
Disk_c/programs(x86)/Farming Simulator 2025/data/objects/bales
Credits:
johannesG
Installation: Disk_c/programs(x86)/Farming Simulator 2025/data/fillplanes
Disk_c/programs(x86)/Farming Simulator 2025/data/objects/bales
Credits:
johannesG
Produce Flour and Sugar.
Watermill with the function of a mill.
Price: 30000 $.
Converts grains into flour.
Credits:
TheSnake
– Real terrain (elevation model)
– Real-life roads and paths
– 82,000 trees
– 52 forest sections with deciduous, coniferous, and mixed forests
– 2 purchasable production areas
– 4 sales outlets
– 2 pre-built farms
– 35 spots for transport missions
– Due to the challenging terrain and narrow, winding paths and roads, no splines for helpers have been installed, otherwise they would constantly get stuck
– Since the map is focused on forestry, no animal dealer was included
– All textures used in the map that are not publicly available may only be used after prior agreement
Version 1.0.0.1:
* Fixed save game bug (console)
* Added animal purchase trigger
* Minor visual bugs fixed
* Removed duplicate trees
* Adjusted LOD distances
* Placeable shelter and decorations on the starting farmland can be sold together
* Decorations are now individual objects and can be removed individually (PC/Mac)
Credits:
Westpfalz Modding
Creates general purpose orders across various areas\industries – for example, chaff\forage, mulching, rolling and more.
Version 1.0.0.1:
* New, Bale collect contracts
* New, Fruit collect contracts
* New, Settings optimized
Credits:
HappyLooser
Ever wondered why all your wrapped bales in Object Storage turn into the same plain equal color?
This mod makes sure every bale keeps its original wrap color – exactly as you made it.
Just like in the field:
– black bales stay black
– pink bales stay pink
– yellow, blue, red, green… all remain visible
No more confusion about which silage is which. Each bale retains its unique wrap color while stored, and shows correctly when taken back out again.
Works globally with all Object Storages using GIANTS Object Storage.
Also supports modded storages that use the same specialization.
Pure script implementation – lightweight, hardly any performance impact (even with very large numbers of bales)
PC only, because it is a script mod.
Version 1.1.2:
* Fixed Compatibility with other storage mods
Credits:
CrankyAnt