FS25 mods

FS25 Farming Simulator 25 mods

John Deere 5080E v 1.1

John Deere 5080E v 1.1

– Power Range: 80 to 130 hp
– Top Speed: 50 km/h
– Price: €55,000
– Weight: 2.7 tons
– Fuel Tank Capacity: 150 liters
– Transmission: Manual
– Customization Options: Various wheel types, thermos, gun, beer, Brazilian flag, and more

The John Deere 5080E v1.1 is designed to enhance your farming experience with its blend of technology and versatility. This small tractor is equipped with a power range of 80 to 130 horsepower, providing ample strength for various tasks around the farm. Capable of reaching speeds up to 50 km/h, it ensures efficient transportation and operations.

With a price tag of €55,000 and a weight of 2.7 tons, the John Deere 5080E is a practical addition to your equipment lineup. Its 150-liter fuel tank allows for extended use without frequent refueling, making it suitable for long days in the field. The manual transmission provides a more hands-on driving experience, allowing operators to have greater control over performance.

For those looking to personalize their tractor, the mod offers several customization options, including different wheel sets and unique items like a therm

Credits:
Eduu, J.AModding

Download [33 MB]

John Deere RD35F US v 1.0

John Deere RD35F US v 1.0

– John Deere RD35F draper header
– Compatible with US specifications
– Innovative features including Cam action reel and Flip over Reel
– Light-up end tip lights for improved visibility
– Optional end row dividers
– Adjustable turn lights

The John Deere RD35F US mod replicates the real-world functionality and design of the RD35F series draper headers introduced for the 2021 model year. The mod features updated US side panels and accurate decals, ensuring authenticity. One standout feature is the light-up tip, designed to enhance visibility during early morning or late evening harvesting sessions.

The optional end row dividers can be added for an additional cost of $500, providing flexibility based on the needs of your farming operation. Additionally, players have the choice to remove the turn lights if they prefer a more streamlined design.

With a working width of 10.7 meters and a working speed of 10 kph, this grain header is a strong addition to any virtual farm setup. Priced at $119,500, it is designed to enhance efficiency and productivity in harvesting activities.

Credits:
Jolly Farms Modding

Download [13 MB]

Power Tools v 1.1

Power Tools v 1.1 Power Tools v 1.1 Power Tools v 1.1 Power Tools v 1.1 Power Tools v 1.1

With the PowerTools menu you have quick and easy access to some “quality of life” features. Especially useful if you are a modder or content creator.

Using a single key/button (default F12) you activate the PowerTools menu. From there you can quickly navigate to the different functions without the need for a mouse or navigating through multiple menus.

Main Features:
– Add/remove money to your farm
– Fill vehicle – supports vehicles with multiple tanks/storage units and accepts any filltype supported by the vehicle *
– Spawn any type of pallet (including production materials like sugar and clothes) *
– Spawn any type of bale – supports round/square, all sizes and all types (straw, silage, cotton etc) *
– Spawn tree logs – currently only supports limited number of lengths *
– Toggle super speed, super strength or flight mode
– Quickly save the current game, ether via hotkey or the menu *
– Toggle HUD/interface on/off
– Repeat last command
– Open PowerTools menu in alternate mode (restart and exit to menu uses the “hard reset” method instead of “soft reset”)
– A limited PowerTools menu can now be opened when main menu is open as well as when the game is paused

Notes:
1. Features marked with an asterisk (*) isn’t available on dedicated servers, only in singleplayer and self-hosted multiplayer.
2. Many of the features requires that you have admin access (to prevent cheating in multiplayer) – in single player everyone is admin though
3. To be able to use “Repeat last action” you need to bind a hotkey in the input binding settings
4. The new alternate mode menu uses a separate hotkey (default Right Ctrl + F12)

Version 1.1:
– NEW: Field menu to change crop, ground type etc
– NEW: Quickly show/hide the HUD by holding down the help menu key (default: F1)
– NEW: Change UI scale via the alternate menu (non-persistent)
– NEW: Adds additional time scales (zero/pause as well as x1500, x5000 and x7500)
– NEW: Added CZ, HU and EA translation
– FIX: Fixed the issue where PowerTools conflicted with input dialogs from base game and other mods [#27]
– FIX: Flight should now automatically be active when enabling flight mode in the PowerTools menu (without the need to use the ‘J’ key)
– FIX: Enabling flight mode should no longer add a console command in the list of recently used console commands
– FIX: Spawning pallets now work in multiplayer (both dedicated server and self-hosted) [#15]
– FIX: Super strength now work in multiplayer (both dedicated server and self-hosted) [#8]

Credits:
w33zl

Download [122 KB]

Map Objects Hider v 1.1

Map Objects Hider v 1.1 Map Objects Hider v 1.1

If the mapper had different plans than you, stop making adjustments directly in the map and hide what bothers you in the game.

This mod is based on the LS22 mod and has been partially rebuilt for the LS25.

Map objects such as buildings, crash barriers, fences and much more can be hidden.
Only hidden objects can be retrieved afterwards via the dialogue.
This is saved in the savegame so that it remains permanently hidden as long as the map does not change.

Placeable buildings are sold or deleted and not hidden. You must have the authorisation to sell or delete them.
Trees are generally deleted and not hidden.
Sold or deleted objects cannot be reset.

But be careful:
– Not all object types and not all objects can be removed. (e.g. parked cars cannot be removed as they cannot be recognised).
– If the hierarchy of objects on the map changes (e.g. due to changes in the GIANTS Editor), some objects may reappear and have to be removed again.
– If a mod map is not set up correctly, removing some trees can cause the above problem.
– If buildings are not defined correctly in the map, this can lead to funny effects.
– It is possible to hide map edges. This can cause you to fall into a bottomless pit. You should not do this.

Version 1.1:
* UK Translations added
* Fix some reported null reference lua errors

Credits:
Achimobil

Download [118 KB]

Increased Fuel Prices v 1.0

Increased Fuel Prices v 1.0 Increased Fuel Prices v 1.0

Today’s fuel prices are a challenge for all farmers out there, even so in the virtual universe. These days it is more important than ever to choose your equipment visely, a big implement and powerful tractor means higher fuel consumption.

However, every cloud has a silver lining. If you produce your own fuel then you are the real winner, there has never been a better time to create your own biofuel!

GAMEPLAY:
* Fuel prices is increased with 30% to reflect the fuel economy situation of today. This also means you get 30% more if you sell your produced diesel!
* The value of AdBlue/DEF is increased by 30%.
* Diesel and DEF sell price is now also changing with the seasons (to enable seasonal variation on buy stations you need the Enhanced Seasonal Prices mod as well).
* The mass of diesel and AdBlue is now corrected to real values.

Credits:
ZYX, w33zl

Download [64 KB]