Here is a small livestock trailer for you, perhaps known to some from the FS22 and now with the latest graphics of the FS25.
There is not much to say here except that it can load all standard animals.
Credits:
FarmerAndy
Here is a small livestock trailer for you, perhaps known to some from the FS22 and now with the latest graphics of the FS25.
There is not much to say here except that it can load all standard animals.
Credits:
FarmerAndy
Hawe SLW 45:
– Price: €53,000
– Capacity: 45,000 l
Hawe SLW 50:
– Price: €73,000
– Capacity: 52,000 l
Configuration:
– Tires: Trelleborg, Michelin, BKT and Vredestein
Credits:
Linus
– Price: 120000 €
– Power: 145-205 hp
– Top speed: 50 kph
Engine Configurations:
– 145 HP (Arion 610)
– 165 HP (Arion 630)
– 185 HP (Arion 650)
– 205 HP (Arion 660)
Configurations:
– Claas frontloader
– Mouse Control for left door and back window
– Rear window heating
Credits:
Miziuu, Dithmarscher
Mod to augment contracting functions in FS25.
– The maximum number and the amount of missions generated is automatically adjusted to the number of fields on the map
– You can immediately generate new missions through the “New Contracts” button, or delete all of them with the “Clear Contracts” button
– You can sort the available contracts by type and field number, by total profit, or by profit per minute, to make it easier to find the one you desire
– You can activate more than three contracts at a time
– The mod adds some new vehicle combos to borrow for contracts
– With the “Details” button you can toggle on/ off the display of additional contract information. Like cost estimates for usage material as fertilizer, herbicide, or seeds. For harvest and baling contracts, it shows the minimum amount to be delivered, and the amount that you can keep (and sell). From this it calculates the total profit value for a contract, i.e. reward minus cost for fertilize/ spray/ sow contracts, and reward plus value of kept harvest for harvest/ baling contracts. It even estimates the time you will probably need for total completion of the job, by taking into account the work speed and work width of the appropriate leasing vehicles/ tools that are offered with the contract.
– All values shown in details display are estimates
– You should not take them absolutely, but rather as an indication of what contracts to prefer among others
Credits:
Mmtrx
This is a little addon that changes the way fill types and fruit types are loaded. Normally, xml files from the game install folders load first, then the map information is loaded and added to those existing entries.
This allows map makers to make their map configurations the base configuration, bypassing the game install files altogether. This allows for more flexibility and control when setting up map types, and also resolves some issues that can come from appending to existing entries.
Activating is as simple as copying the xml file(s) you want to use as the new base into your map, and use the thDefaultTypes key in your map.xml file. Examples are included in the sdk folder of this mod.
When overriding the base game xml file(s) inside of a map, make sure you copy and edit the full xml(s) file in question. Anything not included in the map will not load otherwise, because the vanilla config is being bypassed.
Note: This also addresses the fruit type double registration issue when trying to change vanilla fruit/fill type values. Double registrations will show a warning and try to self correct if this mod is enabled.
Credits:
ThundRFS