Animated Doors, hatch, flashers and rear window
Price: $58500
Power: 160 hp
Speed: 40
Version 1.1:
* Added Interactive Control
Credits:
EpicPryda
Animated Doors, hatch, flashers and rear window
Price: $58500
Power: 160 hp
Speed: 40
Version 1.1:
* Added Interactive Control
Credits:
EpicPryda
price used: 39.500€
max. hp: 105
max. speed: 40km/h
configurations:
frontweight
frontfenders
wheel configurations
specialisations:
cabin mousecontrol
Version 1.4:
* Interactive control mod support corrected for FS25 version
Credits:
Starlexs, z7Cola
Power: 320 – 445 hp
Rim color configurations
Extra lights configurations
Exhaust configurations
Wheels configurations
Engine configurations
License plate configuration
Animated Doors/Windows/Roof for mouse control
Version 1.0.0.3:
* Removed mouse control
* Added interactive control mod support
* File name changes to avoid conflict with modhub mod
Credits:
Starlexs, The Farmer Toast, z7Cola, siLance
– 65 Fields
– Fields ha: average size about 4-10 ha
– 8 Farms: 1 pig farm, 1 horse farm, 3 grain farms, 3 cow farms
– 4 Sales points
– Productions: Bakery, All Production, Fermenter Silo
– Additional: Apple Orchard
Credits:
TuneWar
Key features of the mod:
Extended information in the info for productions, animal stables, including feeding robots, fields, silos, manure storage, and vehicles
Fill levels in productions and stables are highlighted in color
In stables, the possible storage level of feed is limited according to the mixing ratio (for animals with parallel feeding: pigs, horses) and overfilling is prevented
In productions, the mode of the output products is adjusted to: storage, removal, distribution, and direct sale
The mode can be set collectively or separately for all output products
Pallets in productions can be removed manually by specifying the number
In full silos, the dialog is adjusted so that only the stored fill types are available for removal
Opening times can be set and adjusted via the XML of a production or conveniently in-game
The mod makes the following limits adjustable:
Production points (1 – 120)
Animal stables (1 – 64)
Pallets (300 – 9999)
Bales (300) – 9999)
Fill types (512)
Adjustments can be made in the XML file in the ModSettings folder in the mod’s subfolder. The limits for bales and pallets are set using the objectLimit setting.
Credits:
inconspicuously007