FS25 mods

FS25 Farming Simulator 25 mods

John Deere S700 Series v 1.0.0.1

John Deere S700 Series v 1.0.0.1

This is John Deere S700 Series North America.

Price: 205000 $
Performance: 547HP – 625HP
Category: Combine Harvester
Capacity: 14100l – 22905l

Configurations:
– 32 Wheels Configurations in 2WD or RWA variant (LSW, Row Crop Duals, Wide Duals, Singles, Wide Singles)
– 6 Tracks Configurations in 2WD or RWA variant
– 4 S700 Series motor Configurations (S760, S770, S780, S790)
– 12 Grain Tank Configurations (9 Static Extensions + 3 standard Foldable Extensions)
– 8 Pipe Configurations (5.6m (18.5ft) – 9.15m (30ft) pipe lenght)
– 3 Chopper Tailboard Configurations
– 4 Trailer Hitch Extension Configurations
– 2 Rear axis Configurations
– 2018 & 2022 Model year Configurations
– 10 Number Configurations
– “75 Years Of John Deere Self-Propelled Combines” Configuration
– 2 Ladder Configurations
– Specifications: North America, South America and Australia
– 4 Wrap Configurations: USA, Canada, Brasil, Aussie.

Addons and New Features:
– Fully realistic Displays with all new Turning ON animations, HUDs and Dashboards Numbers & Animations
– Fully Americanized version: all US decals and stickers, proper US Spreaders, Tracks Systems, US wheels spacing and sizes, US Grain Tanks Configurations
– Extrimiti Lights (US Flashers) work like Turn Lights and Default Lights depending from which Lights we will turn on
– Edited model for more proper US version
– Realisitc S700 threshing sounds,
– X9 Ladder style Configuration,
– New 2022 LED work lights,
– More realistic safety labels for North America versions,
– Flexible hoses for GPS foldable Monitor,
– Flexible hoses for PowerCast tailboard,
– Flexible hoses for GPS foldable Monitor,
– Flexible hoses for PowerCast tailboard
– Cutted off and scripted 2nd Monitor for GPS Display
– Spreader works only when we will select swath, when we select straw – Spreader will fold and turn off
– Lot of interior details like Dashboard Icons for Beacons, Lights Stages, Hazards, Turn Lights
– All real Number Dashboards for Worked Hours, Worked Hectares, Operating Time, Speed, RPM, Capacity, Temperature, Fuel Usage and Fuel Capcity
– Real xml values (speed, capacity of Grain Tanks, fuel capacity, fuel usage, overloading speed, motor scales and power)
– Monitors work in 3 Stages: Turning Animation, Normal, Light Stage
– All Grain Tanks have Separate FillVolume with different Capacity and shape, Separate Work Lights and auger Pipe with animations
– New Particles separated for every ChopperTable Configurations

Animations:
– Openable Door (mouseControl)
– Openable all 4 side panels (mouseControls)
– Threshing animation
– Fully scripted interior (monitors, icons, lights, HUDs)
– TurnON animations
– Enter animations
– Realistic physics
– Lot of moving Parts with separate functions
– All standard functions

Version 1.0.0.1:
* Fixed AI pipe discharge

Credits:
JHHG Modding

Download [64 MB]

JCB Fastrac 4000 Icon v 1.0.0.1

JCB Fastrac 4000 Icon v 1.0.0.1

Introducing the iCON control system from JCB.
JCB Fastrac with the upgraded iCON control system.

Brand: JCB
Models:
– 4160 iCON (178hp)
– 4190 iCON (210hp)
– 4220 iCON (235hp)

Price: $218,500

Configurations:
– Beacon options
– Markers
– Engine Configurations
– Colour Options
– Animated dashboards
– Doors and windows opening
– Passenger Support

Version 1.0.0.1:
* Fixed mirror reflections
* Fixed passenger camera

Credits:
RossN Mods

Download [34 MB]

Fendt 900 Vario Series v 1.0.0.1

Fendt 900 Vario Series v 1.0.0.1

Fendt 900 Vario Series Gen7
Category: Large Tractors
Base price: 266,500 $
Power: 296 hp
Max. speed: 60 kph

Configurations:
– Tire configuration
– Beacon Lights
– Warning Signs
– Main Body Color
– Rim color
– Design
– Line
– Coolingbox

Engine configuration:
– Vario 930 (296 hp)
– Vario 933 (326 hp)
– Vario 936 (355 hp)
– Vario 939 (385 hp)
– Vario 942 (415 hp)

Animation (Mouse control):
– The door can be opened/closed by pressing both mouse buttons left/right
– The rear window can be opened/closed with the push of the two mouse buttons backwards/forwards
– The roof window can be opened/closed with the mouse wheel

Version 1.0.0.1:
* Front PTO faded in

Credits:
Hans

Download [24 MB]

Cow Barn Big with Lizard Mix Feeder v 1.0.0.1

Cow Barn Big with Lizard Mix Feeder v 1.0.0.1

Cowbarn with LIZARD mixfeeder system at monorail construction,
increases the efficiency of the feeding process in your dairy farm
and you’ll benefit from precise group feeding and optimal feed management.

Technical specifications:

Large cowshed:
Price: 715000$
Capacity: 500 animals
Food Capacity: 150000l
Milk tank: 80000l
Liquid manure: 150000l
Straw: 45000l
Maintenance costs: 450$ / day
Dimensions: approx 68m x 91m

GEA mix feeder:
Bunker capacity feeder: 7500l
Bunker capacity silage: 115000l
Bunker capacity straw: 49000l
Bunker capacity hay: 49000l
Bunker capacity mineral feed: 49000l
Raw materials required: silage / hay / straw / mineral feed
Product: forage

Note:
Due to missing basegame possibility to create a fillvolume, the shown fillplane in each bunker of the Mixfeeder,
doesn’t reflect the actual amount of given material and act only as a visual thing.
Each of the fillplane will become invisible once the given material reach 0.
In some cases the fillplanes are shown in each bunker after placement, although the amount is still 0.

Version 1.0.0.1:
* Milk trigger fixed

Credits:
Kastor [D-S-Agrarservice]

Download [18 MB]

PlanET Modular BGA v 1.0.0.1

PlanET Modular BGA v 1.0.0.1 PlanET Modular BGA v 1.0.0.1

You want to use the PlanET BGA from the game but never find a suitable place for it?
Then simply assemble it the way it suits you. Whether it’s a small farm or a large industrial BGA plant, with the modular PlanET BGA you can assemble your plant the way you want it.
The only limit is your own imagination as to how effectively the plant produces electricity, methane and digestate from all types of biomass.

Our new closed system makes it possible that the plant is not influenced by other productions. This also results in a variety of control options.

On the one hand the bunker (filling with biomass) and on the other hand the fermenter (processing the biomass). Both modules are always necessary.
With these two components, a fully functional plant can already be operated.
The production menu offers full control over how the plant should operate. In any case, the bunker must always be set to discharge in order to pass the filled biomass on to the fermenter.

The heart of every modular biogas plant. The fermenter.
Here you now have control over how you want to convert and pass on what. The fermenter always produces raw methane that is destined for further distribution.
In addition, you can adjust production so that you produce fermentation residues directly for the central fermentation residue store or for the secondary fermenter.
With a central fermentation residue storage, not only the liquid fermenter but also the digester can be filled specifically.

The liquid fermenter is designed directly for large quantities of slurry. It also gets more money out of the slurry and runs independently without an upstream fermenter.
The secondary fermenter converts the added substrate into more money, but requires the upstream fermenter.

The resulting raw methane can in principle already be sold in the individual modules. However, since it still contains impurities, the profit would not be as high.
All the fermentation residues produced can be collected in the central fermentation residue store. Here you decide whether to process them further or use them to fertilise the fields.

Now that you have got the most out of your biomass, you can sell it. The small and medium generators burn the raw methane with an efficiency of 80% and generate electricity from it.
The large generator (Stateron) and the methane sales module purify the raw methane with an efficiency of 60% and convert it into methane.

For those who use productions that also need electricity or methane as input, there are also the methane/electricity storage units. Like the outlets, these convert the raw methane into electricity (80%) or methane (60%).
Then it is passed on to the production plants via distribution.
But refuelling/charging is also possible there.

Info:
For placement, it is strongly recommended to use the “Free build” mode. (Standard key B)
Last but not least, the production limit of 60 total productions should be observed. If more are needed, the More Productions Possible mod by modelleicher, which is available in the Modhub, is suitable.

Tip: Before you use your existing savegame with this function, you should first test and try it out on a new savegame. Otherwise, the scope might be a little, well, a lot

Module Overview

1. Bunker (Requires Fermenter)
Bunker overloaded once an hour completely to the digester.

Bunker Small:
Price: 56000 $
Capacity:
– Silage: 20000L
– Manure: 10000L
– Beet pulp: 10000L
Maintenance: 20 $

Bunker middle:
Price: 73500 $
Capacity:
– Silage: 60000L
– Manure: 20000L
– Beet pulp: 20000L
Maintenance:30 $

Bunker Large:
Price: 125000 $
Capacity:
– Silage: 80000L
– Manure: 35000L
– Beet pulp: 25000L
Maintenance: 50 $

2. Fermenter (Requires bunker. slurry can be added using the slurry storage)

Fermenter 100:
Price: 165000 $
Capacity:
In: each 100000L
Out: each 10000L
Maintenance: 20 $

Fermenter 200:
Price: 205000 $
Capacity:
In: each 200000L
Out: each 20000L
Maintenance: 25 $

Fermenter 300:
Price: 255000 $
Capacity:
In: each 300000L
Out: each 30000L
Maintenance: 35 $

Fermenter 400:
Price: 295000 $
Capacity:
In: each 400000L
Out: each 40000L
Maintenance: 45 $

4. Secondary fermenter (Requires digester and digestate storage)

Secondary digester 140:
Price: 150000 $
Capacity:
In: each 140000L
Out: each 20000L
Maintenance: 25 $

Secondary fermenter 200:
Price: 185000 $
Capacity:
In: each 200000L
Out: each 40000L
Maintenance: 35 $

Secondary fermenter 300:
Price: 210000 $
Capacity:
In: each 300000L
Out: each 60000L
Maintenance: 40 $

4. Liquid digester (Can be filled with liquid manure directly or through liquid manure storage)

Liquid digester:
Price: 240000 $
Capacity:
In: each 300000L
Out: each 100000L
Maintenance: 40 $

5. Liquid storage:

Liquid manure storage:
Price: 65000 $
Capacity:
– liquid manure: 2000000L
Maintenance: 20 $
Distributes slurry to digesters and liquid digesters.

Digestate storage:
Price: 56000 $
Capacity:
– Fermentation residues: 2000000L
Maintenance: 40 $
Collects fermentation residues from fermenter and secondary fermenter.

6. Sale (Sell your goods)

Generator Small:
Price: 75000 $
Electricity: Sales
Maintenance: 10 $

Generator Medium:
Price: 110000 $
Electricity: Sales
Maintenance: 30 $

Generator Large:
Price: 165000 $
Methane: Sale
Maintenance: 50 $

Methane sale:
Price: 85000 $
Methane: Sale
Maintenance: 15 $

7. Distributors: Converts factory electricity and storage gas into standard methane/electricity and can distribute them.

Electricity distributor:
Price: 95000 $
-Converter and distributor for productions that need electricity.
Maintenance: 40 $

Methane distributor:
Price: 75000 $
-Converter and distributor for productions that need methane
-Methane can also be refueled
Maintenance: 25 $

8. Other: (Deco)

Methane flare small:
Price: 2500 $
Maintenance: 3 $

Methane flare large:
Price: 4500 $
Maintenance: 5 $

Version 1.0.0.1:
* Italian translation added
* Bale trigger for bunker fixed
* Distribution problem with secondary fermenter and liquid fermenter fixed

Credits:
Kastor [D-S-Agrarservice]

Download [33 MB]