FS25 mods

Farming Simulator 25 mods

Farming Simulator 25 is the ultimate farming experience for gamers. On our website, you'll find the best free mods to enhance your gaming experience and bring new life to your farm. From tractors to trailers, we've got it all. Our FS25 mods are carefully selected and tested to ensure they work seamlessly with the game, providing a smooth and enjoyable experience. Whether you're a seasoned farmer or new to the game, our website has something for everyone. Download now and take your farming to the next level.

Unload Bales early v 1.0

Unload Bales early v 1.0 Unload Bales early v 1.0 Unload Bales early v 1.0

This mod allows unloading unfinished bales early.

The mod works for:
– Round balers (including poplar bio balers)
– Square balers (only when turned off)
– Round baler/wrapper combinations
– One-Chamber Cotton Harvesters
– Two-Chamber Cotton Harvesters and modded two-chamber balers

Hotkeys:
– O: Unloads unfinished bales or overloads the first chamber to the second one. The baler might have to be turned off for this to work.

Credits:
Farmsim Tim (timmeey86)

Download [85 KB]

Round Baler Extension v 1.0

Round Baler Extension v 1.0 Round Baler Extension v 1.0 Round Baler Extension v 1.0

With this script the tractor stops when the round baler is full.
If the fill level reaches 90%, the top speed is limited to 8 km/h so that the tractor does not have to brake so hard when the baler is full.
If you turn off the baler or raise the pickup, the tractor’s top speed is of course no longer limited.
Stopping works when you accelerate or the cruise control is active.
If the cruise control was active when the press gets full, it will be activated again automatically so that all you have to do is steer.
Which can even be partially taken over by the new GPS system.

Credits:
Ifko[nator]

Download [72 KB]

Real Clock Mod v 1.0

Real Clock Mod v 1.0

Shows the current real time in game, default location is below the ingame clock.

This script creates a configuration xml at first startup in your modSettings folder. There you can adjust the following:
* Position
* isDynamic
true: automatically position the text below the game clock, ignore x and y
false: Use x and y ignoring text dimension
* x, y: the position on the screen, see small illustration below for details
1,0 .. 1,1
0,0 .. 1,0
* Color and size of text
* color: supports the following text values: black, white and all rgba colors seperated by comma in the range [0..1] example king blue “0.25,0.41,0.88,1”
* fontSize: the size of the font to display, a value in the range [0..1], default 0.015. UI Scale is used for calculating the font size to display
* Format of datetime string (see list below)

Position and font size can now also be set with console commands, this makes it a lot easier to position the clock at the wanted position
* vdRealClockPrintCurrentValues -> Shows the current values which are used
* vdRealClockSetPosition 0.9 0.9 -> Set the position, applies immediately
* vdRealClockSetFontSize 0.013 -> Set the font size, applies immediately
* vdRealClockResetToDefault -> Set the values back to their defaults
* vdRealClockSaveSettings -> Saves the changed values in the xml within the modSettings folder

Possible Formats:
%a abbreviated weekday name (e.g., Wed)
%A full weekday name (e.g., Wednesday)
%b abbreviated month name (e.g., Sep)
%B full month name (e.g., September)
%c date and time (e.g., 09/16/98 23:48:10)
%d day of the month (16) [01-31]
%H hour, using a 24-hour clock (23) [00-23]
%I hour, using a 12-hour clock (11) [01-12]
%M minute (48) [00-59]
%m month (09) [01-12]
%p either “am” or “pm” (pm)
%S second (10) [00-61]
%w weekday (3) [0-6 = Sunday-Saturday]
%x date (e.g., 09/16/98)
%X time (e.g., 23:48:10)
%Y full year (1998)
%y two-digit year (98) [00-99]
%% the character `%´

Credits:
Slivicon

Download [83 KB]