
Enhanced Surface Interaction:
Introduced detailed friction and slip probabilities for various surfaces:
– Plowed Fields: Reduced friction and increased slip chances up to 80%
– Cultivated Fields: Adjusted slip chances to 60%
– Default Surfaces: Reduced slip chances to 20%
Added friction dynamics for dirt roads:
– Dry weather: Reduced friction by 10%
– Rainy weather: Reduced friction by 30%
Introduced adjustments for natural cover surfaces:
– Dry weather: Reduced friction by 20%
– Rainy weather: Reduced friction by 40%
Improved Slip and Stuck Mechanics:
– Replaced completely stuck conditions with a 100% slip mechanic, ensuring stationary vehicles with spinning wheels
Slipping in the rain – vehicles lose traction and may skid on wet grass and mud.
Deep ruts – heavy machinery leaves noticeable tracks, especially in soft soil after rain.
Getting stuck in mud – driving on wet soil with narrow tires increases the chance of getting stuck.
Changing resistance – different surfaces (asphalt, grass, mud) affect handling and fuel consumption.
Dynamic parameter adjustments – the mod automatically reacts to weather and surface changes.
Version 1.0.0.3:
* Different types of tires exert varying degrees of pressure on the ground, which should be taken into account during heavy work
* Removed sliding on grass and dirt roads as it was barely noticeable
* Removed aquaplaning
* Added visual changes to the ground. However, this comes with a drawback—you will notice it when working with the plow
* The code has been slightly rewritten, and now for it to work correctly, please read the mod’s header
Credits:
Erata