It releases the save on Medium slightly large machines.
The downside is that one gate opens in the wrong direction.
Credits:
Karbo
Farming Simulator 25 is the ultimate farming experience for gamers. On our website, you'll find the best free mods to enhance your gaming experience and bring new life to your farm. From tractors to trailers, we've got it all. Our FS25 mods are carefully selected and tested to ensure they work seamlessly with the game, providing a smooth and enjoyable experience. Whether you're a seasoned farmer or new to the game, our website has something for everyone. Download now and take your farming to the next level.
It releases the save on Medium slightly large machines.
The downside is that one gate opens in the wrong direction.
Credits:
Karbo
This automatically modifies the actual base game trailers, and will be applied to any new or existing trailers on your farm.
Please see the included read-me file for instructions on adding to your own mod trailers or pallets.
Version 0.4.1.1:
Credits:
loki_79
AutoDrive isn’t simply about getting from point A to point B.
It’s about creating a seamless, interconnected network of routes that empower your workers and optimize your workflow.
Whether you’re hauling crops, delivering supplies, or managing complex field operations, AutoDrive is your command center.
Version 3.0.0.2:
* Various updates to the language files (thanks to all translators)
* Various fixes regarding unload drivers (e.g. vehicles drives under pipe but doesn’t stop, vegetable harvester)
* Various fixes regarding collision detection (e.g. signs, barriers, AI traffic)
* Fix regarding reverse driving (e.g. faulty collision detection)
* Fix regarding the detection of rear unloading via flap or grain pusher
* Fix regarding height detection because of “floor deformation” (e.g. when creating curves with the mouse at inclined surfaces)
* Fix regarding non-visible/activatable mouse pointer in some vehicles (especially in multiplayer)
* Fix regarding non-activatable HUD in some vehicles
* Fix regarding turning off all lights after parking
* Fix regarding missing info messages (e.g. when you click on park but no parking space is assigned)
* Fix regarding UAL and center unloading
* Fix of various LUA errors
* Immediate adoption of changed visual settings (e.g. line thickness)
* Visual improvement with regard to selection lists (e.g. transparency of the target selection list)
* Helper button shows “CP” first when CoursePlay is found
* Various updates in the cooperation with CP (refilling, parking, etc.)
* For seed drills, fertilizer and seed loading must be selected via multiselect
* Front mounted forage harvesters are now supported
* Waypoints that are closer to the vehicle are now preferred
New Features:
* AutoDrive_config.xml: Route version and creator can be stored
* Autostart of AD similar to the Giants helper (adjustable in the menu)
Credits:
Stephan-S
– 105 fields with a total of 1042.9 hectares
– 44855 trees
– Several sales outlets and productions
– There is traffic but be careful at the big intersection, they only drive straight ahead
– There is a small starting yard with a few machines. Only the bare essentials for now
– The decoration is not yet complete
Version 2.3.7:
* Map thinned out from 1.02 GB to 711 MB
* Kustall_Gross reduced in size (unfortunately you can no longer milk elephants)
* Trigger on the cowshed without meadow slightly adjusted
* Carpenter visible again in new savegame (if not there in the current save….in save, search for carpenter in the placeables .xml and at the end change farmId=”15″ boughtWithFarmlandOverwrite=”true”> to farmId=”0″> ! Do the same on the Debricrusher a few lines higher)
Credits:
Jimkerk
– 8 Fields
– 4 Forests
– A Fire Department
– A small Farm
Version 1.5:
* Added new buildings
* New sales point added
* More traffic
* Added new fire department and town hall
* Distance from the accident site in the curve
Credits:
NW MODDING