Power: 306hp
Max Speed: 220 km/h
Price: 52000 €
Passenger seats for multiplayer
Version 1.0.0.1:
* Passenger seats for multiplayer added
Credits:
Starlexs, Tube Modding, Edwards_Modding
Farming Simulator 25 is the ultimate farming experience for gamers. On our website, you'll find the best free mods to enhance your gaming experience and bring new life to your farm. From tractors to trailers, we've got it all. Our FS25 mods are carefully selected and tested to ensure they work seamlessly with the game, providing a smooth and enjoyable experience. Whether you're a seasoned farmer or new to the game, our website has something for everyone. Download now and take your farming to the next level.
Power: 306hp
Max Speed: 220 km/h
Price: 52000 €
Passenger seats for multiplayer
Version 1.0.0.1:
* Passenger seats for multiplayer added
Credits:
Starlexs, Tube Modding, Edwards_Modding
This truck will be the perfect one to transport your grain directly to your silos or factories.
Price : 105.000€
Power : 401hp
Top speed : 110 km/h
Capacity : 40.000L + 33.000L (Nefaz)
Credits:
Alex1985
AutoDrive isn’t simply about getting from point A to point B.
It’s about creating a seamless, interconnected network of routes that empower your workers and optimize your workflow.
Whether you’re hauling crops, delivering supplies, or managing complex field operations, AutoDrive is your command center.
Version 3.0.0.6:
* FS version 1.7.x is required
* The return of a leased contract vehicle with a current AD order blocks the game #185
* AD vehicle sunken in the water cannot be reset #159
* Improved water detection
* Calculated length of a drive-through silo shortened by 2 meters #97
* FPS drops with visible waypoints, especially in editor mode #189
* Display newly created destination points on the PDA
* Selecting a target point with the right mouse button on the PDA does not work
* HUD is moved with clicks on the PDA
* Improved mouse operations for GUI, HUD, dialogs, etc…
* Crash when stepping onto a tractor after a trailed harvesting machine has been detached #260
* Missing tooltip for pipe distance added #238
* Resetting cached harvester informations when it is reconfigured in the workshop #257
* Filling tree planters with seedlings #133
* MacDon M1240: reversing & hazard warning light logic #232
* Improved grain door detection (e.g. for Fliegl ASW 271)
* Tailgate remains closed during unloading (e.g. on Krampe SKS 30/1050 and Krone GX520)
* Check the growth status of potatoes and sugar beets to work around an error in Giants SDK #261
* Positioning of the front collision sensor
* Maximum length of the collision box increased to brake earlier at high speed #284 #252
* Improvement for UAL, as it can be deactivated per vehicle
* When handing over from CP: brake the vehicle if no parking space is assigned #222
* Various improvements in the interface to CoursePlay
* Various corrections to avoid unnecessary errors (also for servers)
* Various updates to the language files (thanks to all translators)
* Bunker silo manager extended to all unloading destination points:
* Vehicles with the same unloading destination may only approach it one after the other
* This should avoid collisions and traffic jams at the destination (especially when reversing)
* Empty vehicles may always leave the area
Credits:
Stephan-S
Mod to generate field liming contracts
Version 1.0.0.1:
* Doubled reward/ha #7
* Added cz, pl, ru translation #1, #3, #8
* New icon #5
Credits:
Mmtrx
The Feliz Map for Farming Simulator 25 offers a well-structured terrain complete with an impressive elevation model and adheres to the Giants’ mapping standards. It features a total of 54 fields and multiple areas for construction or grazing. The map includes three established farms, with the Dya and Hansen farms allowing for expansion, while the central farm has a fixed structure. Each farm provides essential field production facilities and small production units for a seamless start to your farming activities.
The map introduces new crops: rye, spelt, and triticale, enhancing the agricultural variety available to players. Additionally, players can engage in activities such as stone removal, dead wood clearing, and wood transportation for further engagement. A total of 50 collectibles are hidden throughout the map, offering an exploratory challenge.
Players are advised to use small to medium-sized machinery, as navigating with larger equipment can be cumbersome in certain areas. Merging fields is not possible, as the layout is deliberately designed to maintain the integrity of the farmland. Some buildings are non-removable, a choice made by the creator to preserve the map’s intended design.
For those who utilize Autodrive, specific instructions regarding its implementation and course management are provided to prevent loss of pre-built routes when starting a
Version 1.2:
* Completely new road system installed
* All field paths rebuilt
* Rice fields installed on Arable Land 80
* Compost registered and boosted in greenhouses
* Composter at the allotment garden
* All cow pastures have a milk trigger
* All cow & sheep pastures have ball triggers in the pastures
* Free-range chickens at Grafenhof
* Farmlands revised, farmland errors removed
* Farm 3 farmland separated from the forest
* Several sheep pastures installed
* Several cow pastures installed
* Wholesale has opening hours
* New fence at the grain sales point
* AD courses completely revised
* Cowstal Farm 2 rebuilt and milk trigger installed
* Sheep pasture at the sawmill rebuilt
* Guru’s fish pond fish production installed
* Grill at Farm 2 Grafenhof, processes raw fish
* New preview image received
Credits:
Tamara_von_Graf