Farming Simulator 25 mods
		
		Farming Simulator 25 is the ultimate farming experience for gamers. On our website, you'll find the best free mods to enhance your gaming experience and bring new life to your farm. From tractors to trailers, we've got it all. Our FS25 mods are carefully selected and tested to ensure they work seamlessly with the game, providing a smooth and enjoyable experience. Whether you're a seasoned farmer or new to the game, our website has something for everyone. Download now and take your farming to the next level.
		
					
			
			
						
			
	
	
		
 
					
Upgrade your trailers – Carry more animals and transport them easier!
Reduce weight – Lighten your trailer by up to 100% for smoother driving.
Save your settings – All changes are automatically saved between sessions.
Easy in-game menu – Adjust capacity and mass directly in FS25’s General Settings.
Optimized performance – Models load efficiently even with full trailers.
Features:
Increase trailer capacity up to 1000 animals
Reduce trailer mass up to 100%
Simple, intuitive settings menu
Better game performance with heavy loads
		
					Credits:
			ue3apb			
		
					
		
	 
	
	
						
			
	
	
		
 
 
 
					
SWE Farms is a Map with terrain from a real location in sweden.
On this map you can find Fertile fields and lush forests.
117 Ha of fields.
This map is Still in WIP so stuff will come and go. At this point only shop and Farms exist.
Version 1.4.0.1:
* Trees fixed since they were white
		
					Credits:
			HJ-Modding			
		
					
		
	 
	
	
						
			
	
	
		
 
 
					
– 90 fields
– 3 forest plots
– 2 placeable zones
– 5 Pastures
– 14 purchasable factories
– 3 service stations
– 1 farms that you can completely resell
– 8 points of sale
– 1 villages
– Destruction of stubbles
– Personalized plant cover
Version 1.0.0.1:
* 32 Angle of the soil
* New cultures: rye, spelled, triticale, green rye, Vescao rye, mustard, active humus, silage corn, flowered crop, winter wheat, summer wheat, winter barley, summer barley, luzerne and clover
* Integrated offense
* Sowing and adjusted crop calendar
* Adding textures to paint (also in play)
* Cotton and sugar cane are not cultivated by AI
* Addition of silverrun forest trees
* German license plates
* Modification of the lime texture
* Added game help, to be adapted and likely to be extended
* New fruits added to food
* Correction of a palette spawn point in a sheep pasture
* Addition of capacity in pastures for food
* Tree correction in the air
		
					Credits:
			franchou, jeremy16du80, vincent le paysan			
		
					
		
	 
	
	
						
			
	
	
		
					
Mod to augment contracting functions in FS25.
– The maximum number and the amount of missions generated is automatically adjusted to the number of fields on the map
– You can immediately generate new missions through the “New Contracts” button, or delete all of them with the “Clear Contracts” button
– You can sort the available contracts by type and field number, by total profit, or by profit per minute, to make it easier to find the one you desire
– You can activate more than three contracts at a time
– The mod adds some new vehicle combos to borrow for contracts
– With the “Details” button you can toggle on/ off the display of additional contract information. Like cost estimates for usage material as fertilizer, herbicide, or seeds. For harvest and baling contracts, it shows the minimum amount to be delivered, and the amount that you can keep (and sell). From this it calculates the total profit value for a contract, i.e. reward minus cost for fertilize/ spray/ sow contracts, and reward plus value of kept harvest for harvest/ baling contracts. It even estimates the time you will probably need for total completion of the job, by taking into account the work speed and work width of the appropriate leasing vehicles/ tools that are offered with the contract.
– All values shown in details display are estimates
– You should not take them absolutely, but rather as an indication of what contracts to prefer among others
Version 1.3:
* Double progress bars, leased vehicles in active contract display
* Details for chaff mission
* Fruit name for sow/harvest in contracts list
* Enable hard mode
* Fixed leasing when BC is off #129
* Fixed compatibility supplyTransportMission #126
* Fixed sort menu at 16 x 10 resolution #128
		
					Credits:
			Mmtrx			
		
					
		
	 
	
	
						
			
	
	
		
 
 
					
Version 1.0.0.1:
* Missions changed to Giants missions.xml
* Removed additional crops from missions
* Fixed meadow => couldn’t be mowed
* Fixed farmer’s market sales point => invisible colli on the ground
* Fixed dead trees (too low or floating in the air)
* Fixed mission rock floating in the air
* Fixed streetlight between shop and canteen kitchen
* Fixed freight depot unloading station
* Fixed workshop decoration at the pig farm (no textures)
* Fixed cutting unit racks at the CroGer farm
* Fixed collision at the fan outlet at the CroGer farm
* Removed various bushes in the fields. Only effective with a new save game
* Sheep pens fixed => sheep’s milk and goat’s milk were not being produced
* Sheep pastures fixed => wool pallets were not being produced
* Cow pastures fixed => health not increased
* Manure extraction from the stables fixed
* Pellet production fixed => did not accept molasses pallets, triggers for straw, hay, and wood chips scaled too small
* Roads fixed (small gap at the edge)
* Moving floor at Holzkerle sawmill fixed
* Beetmaster fixed => no overloading onto trailers was possible
		
					Credits:
			Martin/Cro