FS25 mods

Farming Simulator 25 mods

Farming Simulator 25 is the ultimate farming experience for gamers. On our website, you'll find the best free mods to enhance your gaming experience and bring new life to your farm. From tractors to trailers, we've got it all. Our FS25 mods are carefully selected and tested to ensure they work seamlessly with the game, providing a smooth and enjoyable experience. Whether you're a seasoned farmer or new to the game, our website has something for everyone. Download now and take your farming to the next level.

Unload Bales Early v 1.1.2.0

Unload Bales Early v 1.1.2.0 Unload Bales Early v 1.1.2.0 Unload Bales Early v 1.1.2.0

This mod allows unloading unfinished bales early.

The mod works for:
– Round balers (including poplar bio balers)
– Square balers (only when turned off)
– Round baler/wrapper combinations
– One-Chamber Cotton Harvesters
– Two-Chamber Cotton Harvesters and modded two-chamber balers

Hotkeys: O: Unloads unfinished bales or overloads the first chamber to the second one. Dependent on the type of baler, you need to turn the baler on or off for this to work.

Version 1.1.2.0:
* Fixed an incompatibility with cotton balers in game version 1.7
* Added Spanish translation provided by Ferchu425
* Added Portuguese translation provided by Sneekavis
* Added Brazilian Portuguese translation provided by Myiamoto86
* Replaced an error message by a warning message when the F1 menu entry can’t be registered

Credits:
Farmsim Tim (timmeey86)

Download [102 KB]

Ralles Map v 1.2.7

Ralles Map v 1.2.7 Ralles Map v 1.2.7 Ralles Map v 1.2.7

Ralles Map is a long established map now available for Farming Simulator 25 in its beta version.
The map features a range of fields that have been re-created to enhance gameplay, along with various other elements also undergoing refinement.
While the map is currently playable, users should be aware that it may still have some unfinished components due to its beta status.
For those looking to make the most of their experience, a savegame with all the necessary features will be made available, although these may require additional mods that are not included with the map directly.
Players have the option to explore and enjoy the map without these mods, but utilizing them can enhance the overall experience.

– Beta version for Farming Simulator 25
– Redesigned fields and features
– Playable with existing content
– Savegame with features to be uploaded
– Requires additional mods for full functionality
– Option to play without mods

Version 1.2.7:
* Hotfix for the new patch

Credits:
ralle19807

Download [173 MB]

ZCA Trains v 1.0.2.0

ZCA Trains v 1.0.2.0 ZCA Trains v 1.0.2.0 ZCA Trains v 1.0.2.0

ZCA Trains introduces a comprehensive railroad system designed for Farming Simulator 25, specifically tailored to enhance your gameplay experience with rail transport.
This mod features various locomotives that are compatible with the ZCA Railroads framework.
Drawing inspiration from renowned modder JWeezy, this project aims to provide an integrated solution that complements the FDR Logging mod within the farming simulator environment.
As a work in progress, this beta release invites players to provide feedback and report any bugs they encounter, ensuring that the mod can be refined over time.
Additionally, users are encouraged to explore other railway related mods to fully benefit from their combined functionalities.

– Various locomotives for enhanced rail transport
– Compatibility with ZCA Train Carts and ZCA Store Items
– Designed to support FDR Logging in FS25
– Work in progress, open for community feedback
– Compatible with additional mods like Lumberjack and NoRestrictedFences

Version 1.0.2.0:
* Adjusted attaches
* Reverse camera for LDH_125
* Reverse camera for Amtrak SW1500
* Added attacher for lifting with crane on the roof of LDH_125

Credits:
BOB51160, Zcaalock

Download [143 MB]

Production Control v 1.0

Production Control v 1.0 Production Control v 1.0 Production Control v 1.0

A script mod for Farming Simulator 25 that enhances control over production chains.
Now your factories can operate in three 8-hour shifts.

Features:
– Set speed for each product line (50%-300%)
– Costs scale proportionally with production speed
– In multiplayer, production controls are available to the farm manager
– Compatible with singleplayer and multiplayer

Development & Debugging:
– Written in Lua
– Tested in both singleplayer and multiplayer
– Uses in-game console output and log.txt for debugging

Credits:
Temmmych

Download [92 KB]

NF Marsch Map v 1.3.2

NF Marsch Map v 1.3.2 NF Marsch Map v 1.3.2 NF Marsch Map v 1.3.2 NF Marsch Map v 1.3.2

– Multifruit map with 10 new types of fruit: rye, spelt, triticale, summer wheat, summer barley, hemp, linseed, field beans, field peas and alfalfa
– 5 new types of bales (hemp swath, flax swath, alfalfa hay, fresh alfalfa and pulse straw)
– Typical North Frisian lowland landscape extensively revised and redesigned
– 89 fields with a total of approx. 1,159 ha of field area approx 146 ha of forest areas, approx 64 ha of purchasable dike areas
– Fed Mods Pack & Fed Production Pack are required
– 3 different collector’s items (gold coins, Shelly shoes & pallets)
– Animals can be fed with the multifruits
– Horses are significantly more valuable
– Sand, earth, gravel for digging
– Train as a point of sale
– Approx 15 different sales stations
– 3 Gas stations (one with diesel and methane purchase)
– Major project playground in the park
– Large stadium with football function
– 2 BGAs installed
– 2 stations for purchasing bulk goods
– Hardware store for purchasing pallets of building materials
– Lots of purchasable areas for farms and/or production
– Extensive road network
– More than 40 paintable ground textures
– Lots of grasses, bushes and flowers to place/paint yourself
– Shop decorative vehicles but be careful on servers and multiplayer
– Grain converter to change summer wheat and summer barley to normal wheat and barley
– Animal trade with the possibility of purchasing liquid manure and dung
– Areas of the wind turbines can be purchased and wind turbines can be replaced with electricity-producing wind turbines
– Empty pallets, bark mulch, OSB and chipboard pallets
– House residents and supporters all up to date

Version 1.3.2:
* This should fix the bug after patch 1.7

Credits:
FedAction LetsPlay

Download [1.3 GB]