Farming Simulator 25 mods
Farming Simulator 25 is the ultimate farming experience for gamers. On our website, you'll find the best free mods to enhance your gaming experience and bring new life to your farm. From tractors to trailers, we've got it all. Our FS25 mods are carefully selected and tested to ensure they work seamlessly with the game, providing a smooth and enjoyable experience. Whether you're a seasoned farmer or new to the game, our website has something for everyone. Download now and take your farming to the next level.

The way the RVB menu opens has changed slightly compared to the FS22 version: Now it can only be accessible if you sit in a vehicle.
Vehicles can only be repaired on the basic vehicle workshop Trigger.
This was implemented because many players had difficulty using the mod in FS22.
The generator of the vehicle only loads the battery if the engine runs at the idle speed.
The battery can also be charged at electrical charging stations. If the battery level drops to 10% or less, it can be charged in the vehicle workshop.
This version is only used for test purposes and errors can occur.
Version 0.9.1:
* github issues#23
* github issues#20 – I hope
* github issues#11 – Again
* Excluded motorbike vehicle types from the mod
* MP bug fixed
* The vehicle’s lights were not on, but its operating time increased, fixed
Credits:
MathiasHun

– Engine Setup: 165 hp, 200 hp, 240 hp, 260 hp, 300 hp
– Selectable Wheels
– Selectable Wheels Brand
– Selectable Rim Color
– Selectable many Configuration Options
Version 1.0.0.9:
* Decoration (5) added (the remaining edits taken from the SD_Modding version)
* Wheel hub color selection added
* Made some adjustments to the i3d and fixes
Credits:
DeNize

With this mod you can now pickup windrows of hay and straw with any in-game pickup header for a forage harvester.
Credits:
WarthogMods

This mod removes the limit of soybeans only being able to be planted by planters.
Soybeans will now be available for planting with all seeders in game.
Credits:
WarthogMods

This mod dynamically adjusts the prices of crops, goods, animals, and passive income from placeable generators based on selling habits.
No more endlessly farming one crop or product for maximum profit.
Be mindful not to overproduce and sell too much of any resource, or risk impacting the local market and dropping the prices.
Compete with other players in multiplayer games over the supply and demand of resources.
The annual demand of each resource is €35,000 worth on hard, €63,000 on normal, and €105,000 on easy economic difficulty.
Doubled if seasonal growth is off.
Credits:
bwibble