Kaweco Profi 2 Slurry Tank for Farming Simulator 25.
Working width 9.5 meters.
Working speed 18 km/h.
Credits:
Holland Modding
Kaweco Profi 2 Slurry Tank for Farming Simulator 25.
Working width 9.5 meters.
Working speed 18 km/h.
Credits:
Holland Modding
Faster than a speeding tractor. More powerful than a locomotive. Able to leap tall silos in a single bound. Look, up in the sky. Itâs a crow. Itâs a blimp. Itâs Super person
â Enable Super Strength
â Enable Flight Mode
â Change run speed (5 to 200 times faster than walking)
â Change jump height (1 to 50 times higher)
â Speed up time (Standard values, plus 480, 600, 900, 1800, 3600, 5000, 10000, 20000, 30000)
â Active HUD free vision
â Keybindings can be reconfigured
Credits:
Suziexy
A small mod that activates/deactivates the camera collision.
This mod can be used to activate/deactivate the camera collision adjustment.
This function is implemented in the game by Giants but is only visible and can be activated/deactivated using this mod.
Put the mod in the mod folder, select it and then you can switch the function ON or OFF using the slider under âGeneral game settingsâ.
Credits:
Kedras
Mod that automatically turns off the indicators after turning.
The indicator is automatically deactivated again after turning.
Credits:
BayernGamers
Inside Camera Zoom allows you to zoom the camera in and out while inside a vehicle using your mouse scroll wheel, just like you would on an outside camera.
Looking at that distant corner of the field, or at that small gauge on the dashboard, is now only a scroll away.
Clicking the middle mouse button will reset the zoom level (Field of View) back to default.
The âReset Vehicle Cameraâ game setting, if enabled, also resets the view back to default when you switch vehicles.
Modders can use two optional new parameters, âfovMinâ and âfovMaxâ on an inside camera to control the upper and lower FOV limits, with a default range of 10-100 degrees.
A new console command âpfToggleInsideVehicleCameraDebugâ can help you finetune those values, by displaying the current FOV for the camera.
Credits:
MrSkayer